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100 lines
2.9 KiB
C#
100 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public partial class PlayerGrid
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{
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/// <summary>
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/// A cell of the grid. Contains the content and tracks to the linked facade.
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/// </summary>
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private class Cell : CompositeDrawable
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{
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/// <summary>
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/// The index of the original facade of this cell.
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/// </summary>
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public readonly int FacadeIndex;
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/// <summary>
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/// The contained content.
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/// </summary>
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public readonly Drawable Content;
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/// <summary>
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/// An action that toggles the maximisation state of this cell.
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/// </summary>
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public Action<Cell> ToggleMaximisationState;
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/// <summary>
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/// Whether this cell is currently maximised.
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/// </summary>
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public bool IsMaximised;
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private Facade facade;
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private bool isTracking = true;
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public Cell(int facadeIndex, Drawable content)
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{
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FacadeIndex = facadeIndex;
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Origin = Anchor.Centre;
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InternalChild = Content = content;
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}
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protected override void Update()
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{
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base.Update();
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if (isTracking)
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{
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Position = getFinalPosition();
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Size = getFinalSize();
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}
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}
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/// <summary>
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/// Makes this cell track a new facade.
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/// </summary>
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public void SetFacade([NotNull] Facade newFacade)
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{
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Facade lastFacade = facade;
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facade = newFacade;
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if (lastFacade == null || lastFacade == newFacade)
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return;
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isTracking = false;
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this.MoveTo(getFinalPosition(), 400, Easing.OutQuint).ResizeTo(getFinalSize(), 400, Easing.OutQuint)
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.Then()
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.OnComplete(_ =>
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{
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if (facade == newFacade)
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isTracking = true;
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});
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}
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private Vector2 getFinalPosition()
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{
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var topLeft = Parent.ToLocalSpace(facade.ToScreenSpace(Vector2.Zero));
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return topLeft + facade.DrawSize / 2;
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}
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private Vector2 getFinalSize() => facade.DrawSize;
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protected override bool OnClick(ClickEvent e)
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{
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ToggleMaximisationState(this);
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return true;
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}
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}
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}
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}
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