mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 09:22:58 +08:00
40 lines
1.8 KiB
C#
40 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Screens.Menu;
|
|
|
|
namespace osu.Game.Tests.Visual.Menus
|
|
{
|
|
public partial class TestSceneIntroMusicActionHandling : OsuGameTestScene
|
|
{
|
|
private GlobalActionContainer globalActionContainer => Game.ChildrenOfType<GlobalActionContainer>().First();
|
|
|
|
public override void SetUpSteps()
|
|
{
|
|
CreateNewGame();
|
|
// we do not want to progress to main menu immediately, hence the override and lack of `ConfirmAtMainMenu()` call here.
|
|
}
|
|
|
|
[Test]
|
|
public void TestPauseDuringIntro()
|
|
{
|
|
AddUntilStep("Wait for music", () => Game?.MusicController.IsPlaying == true);
|
|
|
|
// Check that pause doesn't work during intro sequence.
|
|
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
|
|
AddAssert("Still playing before menu", () => Game?.MusicController.IsPlaying == true);
|
|
AddUntilStep("Wait for main menu", () => Game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded);
|
|
|
|
// Check that toggling after intro still works.
|
|
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
|
|
AddUntilStep("Music paused", () => Game?.MusicController.IsPlaying == false && Game?.MusicController.UserPauseRequested == true);
|
|
AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay));
|
|
AddUntilStep("Music resumed", () => Game?.MusicController.IsPlaying == true && Game?.MusicController.UserPauseRequested == false);
|
|
}
|
|
}
|
|
}
|