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Beatmaps
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Make added effect points inherit previous effect point settings
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2022-10-27 23:41:17 +02:00 |
Difficulty
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Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
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2022-11-19 16:53:35 +01:00 |
Edit
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let TaikoSpan show in timeline before placed
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2022-10-23 01:32:22 +09:00 |
Judgements
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Fix test, make strong hits have LargeBonus judgement
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2022-08-30 15:00:46 +02:00 |
Mods
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Attempt to make flashlight code slightly more legible
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2022-10-25 20:15:19 +02:00 |
Objects
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Merge branch 'master' into argon-taiko
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2022-11-12 01:56:30 +09:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Use AsNonNull() instead.
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2022-07-02 19:48:32 +08:00 |
Resources
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Scoring
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Skinning
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Specify canBeNull: true in [Resolved] for now
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2022-11-22 20:56:07 +01:00 |
UI
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Apply changes in line with framework NRT updates
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2022-11-18 18:13:15 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
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Merge branch 'master' into hongaaronc/master
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2022-07-22 15:55:38 +09:00 |
TaikoRuleset.cs
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Add basic setup for taiko argon skinning
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2022-11-07 18:32:12 +09:00 |
TaikoSkinComponentLookup.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
TaikoSkinComponents.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |