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osu-lazer/osu.Game.Rulesets.Taiko/Objects
Salman Ahmed 117d81d84f
Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-04-05 03:04:53 +03:00
..
Drawables Fix drum rolls nested objects not applying min result on kill 2022-01-16 17:53:37 +01:00
BarLine.cs Add backing bindable for major field 2020-12-13 22:12:26 +01:00
DrumRoll.cs Merge branch 'master' into no-more-difficulty-control-points-info 2021-10-08 18:41:17 +09:00
DrumRollTick.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Hit.cs Share colour constants with default drawable piece implementations 2021-06-11 14:20:08 +09:00
HitType.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
IgnoreHit.cs Added ignore hit object 2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Swell.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
SwellTick.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
TaikoHitObject.cs Adjust taiko hit objects sizes to match osu!(stable) 2022-04-02 23:47:20 +03:00
TaikoStrongableHitObject.cs Use perfect osu!(stable) strong scale value 2022-04-05 03:04:53 +03:00