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osu-lazer/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
2023-05-19 14:14:34 +09:00

29 lines
885 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring
{
public partial class OsuScoreProcessor : ScoreProcessor
{
public OsuScoreProcessor()
: base(new OsuRuleset())
{
}
protected override double ComputeTotalScore()
{
double comboRatio = MaxComboPortion > 0 ? ComboPortion / MaxComboPortion : 1;
double accuracyRatio = MaxBasicJudgements > 0 ? (double)CurrentBasicJudgements / MaxBasicJudgements : 1;
return (
700000 * comboRatio +
300000 * Math.Pow(Accuracy.Value, 10) * accuracyRatio +
BonusPortion
) * ScoreMultiplier;
}
}
}