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osu-lazer/osu.Game/Users/UserActivity.cs
2021-08-22 09:54:07 +08:00

104 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Users
{
public abstract class UserActivity
{
public abstract string Status { get; }
public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
public class Modding : UserActivity
{
public override string Status => "Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class ChoosingBeatmap : UserActivity
{
public override string Status => "Choosing a beatmap";
}
public abstract class InGame : UserActivity
{
public BeatmapInfo Beatmap { get; }
public RulesetInfo Ruleset { get; }
protected InGame(BeatmapInfo info, RulesetInfo ruleset)
{
Beatmap = info;
Ruleset = ruleset;
}
public override string Status => Ruleset.CreateInstance().PlayingVerb;
}
public class InMultiplayerGame : InGame
{
public InMultiplayerGame(BeatmapInfo beatmap, RulesetInfo ruleset)
: base(beatmap, ruleset)
{
}
public override string Status => $@"{base.Status} with others";
}
public class InPlaylistGame : InGame
{
public InPlaylistGame(BeatmapInfo beatmap, RulesetInfo ruleset)
: base(beatmap, ruleset)
{
}
}
public class InSoloGame : InGame
{
public InSoloGame(BeatmapInfo info, RulesetInfo ruleset)
: base(info, ruleset)
{
}
}
public class Editing : UserActivity
{
public BeatmapInfo Beatmap { get; }
public Editing(BeatmapInfo info)
{
Beatmap = info;
}
public override string Status => @"Editing a beatmap";
}
public class Spectating : UserActivity
{
public override string Status => @"Spectating a game";
}
public class SearchingForLobby : UserActivity
{
public override string Status => @"Looking for a lobby";
}
public class InLobby : UserActivity
{
public override string Status => @"In a lobby";
public readonly Room Room;
public InLobby(Room room)
{
Room = room;
}
}
}
}