1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 17:17:26 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonHitExplosion.cs
2022-11-27 00:00:27 +09:00

88 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public partial class ArgonHitExplosion : CompositeDrawable, IAnimatableHitExplosion
{
private readonly TaikoSkinComponents component;
private readonly Circle outer;
public ArgonHitExplosion(TaikoSkinComponents component)
{
this.component = component;
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
outer = new Circle
{
Name = "Outer circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(
new Color4(255, 227, 236, 255),
new Color4(255, 198, 211, 255)
),
Masking = true,
},
new Circle
{
Name = "Inner circle",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Size = new Vector2(0.85f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 132, 191, 255).Opacity(0.5f),
Radius = 45,
},
Masking = true,
},
};
}
public void Animate(DrawableHitObject drawableHitObject)
{
this.FadeOut();
switch (component)
{
case TaikoSkinComponents.TaikoExplosionGreat:
this.FadeIn(30, Easing.In)
.Then()
.FadeOut(450, Easing.OutQuint);
break;
case TaikoSkinComponents.TaikoExplosionOk:
this.FadeTo(0.2f, 30, Easing.In)
.Then()
.FadeOut(200, Easing.OutQuint);
break;
}
}
public void AnimateSecondHit()
{
outer.ResizeTo(new Vector2(TaikoStrongableHitObject.STRONG_SCALE), 500, Easing.OutQuint);
}
}
}