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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBouncer.cs
2017-09-07 22:46:21 +09:00

53 lines
1.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBouncer : Container, ISliderProgress
{
private readonly Slider slider;
private readonly bool isEnd;
private readonly SpriteIcon icon;
public SliderBouncer(Slider slider, bool isEnd)
{
this.slider = slider;
this.isEnd = isEnd;
AutoSizeAxes = Axes.Both;
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
icon = new SpriteIcon
{
Icon = FontAwesome.fa_eercast,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(48),
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
icon.Spin(1000, RotationDirection.Clockwise);
}
public void UpdateProgress(double progress, int repeat)
{
if (Time.Current < slider.StartTime)
Alpha = 0;
Alpha = repeat + 1 < slider.RepeatCount && repeat % 2 == (isEnd ? 0 : 1) ? 1 : 0;
}
}
}