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31 lines
982 B
C#
31 lines
982 B
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps.Objects;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Users;
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using SQLite;
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namespace osu.Game.Beatmaps
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{
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public class Beatmap
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{
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[PrimaryKey]
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public int BeatmapID { get; set; }
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[NotNull, Indexed]
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public int BeatmapSetID { get; set; }
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[Indexed]
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public int BeatmapMetadataID { get; set; }
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public int BaseDifficultyID { get; set; }
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[Ignore]
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public List<HitObject> HitObjects { get; set; }
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[Ignore]
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public List<ControlPoint> ControlPoints { get; set; }
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[Ignore]
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public BeatmapMetadata Metadata { get; set; }
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[Ignore]
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public BaseDifficulty BaseDifficulty { get; set; }
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public string Version { get; set; }
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}
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} |