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49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Overlays.Settings;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class DifficultySection : Section<DifficultyControlPoint>
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{
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private SettingsSlider<double> multiplier;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new[]
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{
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multiplier = new SettingsSlider<double>
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{
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LabelText = "Speed Multiplier",
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Bindable = new DifficultyControlPoint().SpeedMultiplierBindable,
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RelativeSizeAxes = Axes.X,
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}
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});
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}
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protected override void OnControlPointChanged(ValueChangedEvent<DifficultyControlPoint> point)
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{
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if (point.NewValue != null)
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{
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multiplier.Bindable = point.NewValue.SpeedMultiplierBindable;
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}
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}
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protected override DifficultyControlPoint CreatePoint()
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{
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var reference = Beatmap.Value.Beatmap.ControlPointInfo.DifficultyPointAt(SelectedGroup.Value.Time);
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return new DifficultyControlPoint
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{
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SpeedMultiplier = reference.SpeedMultiplier,
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};
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}
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}
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}
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