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BarLinePlayfield.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
DrawableTaikoJudgement.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
DrawableTaikoMascot.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
DrawableTaikoRuleset.cs
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Rewrite time range computation logic to be completely based on stable code
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2024-01-29 21:26:36 +03:00 |
DrumRollHitContainer.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
DrumSamplePlayer.cs
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Use new IGameplayClock.IsRewinding member
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2023-07-08 18:29:49 +02:00 |
DrumSampleTriggerSource.cs
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Remove outdated TODO
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2023-07-05 18:44:27 +09:00 |
DrumTouchInputArea.cs
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Remove redundant parameter in DrumSegment constructor
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2023-02-03 16:37:35 +09:00 |
HitExplosion.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
HitExplosionPool.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
IAnimatableHitExplosion.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
InputDrum.cs
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Define constant input drum width for osu!taiko
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2024-01-20 01:46:15 +03:00 |
KiaiHitExplosion.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlayfieldBackgroundLeft.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
PlayfieldBackgroundRight.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TaikoHitTarget.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TaikoMascotAnimation.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TaikoMascotAnimationState.cs
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Apply NRT to many taiko classes
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2022-11-02 17:15:25 +09:00 |
TaikoPlayfield.cs
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Change taiko hit position to always match stable
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2024-01-20 01:53:39 +03:00 |
TaikoPlayfieldAdjustmentContainer.cs
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Rewrite time range computation logic to be completely based on stable code
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2024-01-29 21:26:36 +03:00 |
TaikoReplayRecorder.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |