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162 lines
5.9 KiB
C#
162 lines
5.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Select;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseBeatmapInfoWedge : OsuTestCase
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{
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private RulesetStore rulesets;
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private TestBeatmapInfoWedge infoWedge;
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private readonly List<Beatmap> beatmaps = new List<Beatmap>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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beatmap.BindTo(game.Beatmap);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(infoWedge = new TestBeatmapInfoWedge
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{
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Size = new Vector2(0.5f, 245),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20 }
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});
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AddStep("show", () =>
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{
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infoWedge.State = Visibility.Visible;
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infoWedge.UpdateBeatmap(beatmap);
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});
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AddWaitStep(3);
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AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
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AddWaitStep(3);
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AddStep("show", () => { infoWedge.State = Visibility.Visible; });
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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var ruleset = rulesetInfo.CreateInstance();
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beatmaps.Add(createTestBeatmap(rulesetInfo));
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var name = rulesetInfo.ShortName;
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selectBeatmap(name);
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// TODO: adjust cases once more info is shown for other gamemodes
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switch (ruleset)
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{
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case OsuRuleset osu:
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testOsuBeatmap(osu);
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testInfoLabels(5);
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break;
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default:
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testInfoLabels(2);
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break;
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}
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}
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testNullBeatmap();
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}
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private void testOsuBeatmap(OsuRuleset ruleset)
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{
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AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
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AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
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AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
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AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
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}
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private void testInfoLabels(int expectedCount)
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{
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AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
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AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
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}
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private void testNullBeatmap()
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{
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selectNullBeatmap();
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AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
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AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
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AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
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AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
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AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
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}
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private void selectBeatmap(string name)
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{
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var infoBefore = infoWedge.Info;
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AddStep($"select {name} beatmap", () =>
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{
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beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
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infoWedge.UpdateBeatmap(beatmap);
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});
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AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
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}
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private void selectNullBeatmap()
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{
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AddStep("select null beatmap", () =>
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{
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beatmap.Value = beatmap.Default;
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infoWedge.UpdateBeatmap(beatmap);
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});
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}
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private Beatmap createTestBeatmap(RulesetInfo ruleset)
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{
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List<HitObject> objects = new List<HitObject>();
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for (double i = 0; i < 50000; i += 1000)
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objects.Add(new HitObject { StartTime = i });
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return new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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AuthorString = $"{ruleset.ShortName}Author",
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Artist = $"{ruleset.ShortName}Artist",
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Source = $"{ruleset.ShortName}Source",
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Title = $"{ruleset.ShortName}Title"
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},
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Ruleset = ruleset,
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StarDifficulty = 6,
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Version = $"{ruleset.ShortName}Version"
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},
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HitObjects = objects
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};
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}
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private class TestBeatmapInfoWedge : BeatmapInfoWedge
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{
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public new BufferedWedgeInfo Info => base.Info;
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}
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}
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}
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