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osu-lazer/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs
2022-11-27 00:00:27 +09:00

40 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Play.PlayerSettings
{
public partial class PlayerSliderBar<T> : SettingsSlider<T>
where T : struct, IEquatable<T>, IComparable<T>, IConvertible
{
public OsuSliderBar<T> Bar => (OsuSliderBar<T>)Control;
protected override Drawable CreateControl() => new SliderBar();
protected partial class SliderBar : OsuSliderBar<T>
{
public SliderBar()
{
RelativeSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Yellow;
Nub.AccentColour = colours.Yellow;
Nub.GlowingAccentColour = colours.YellowLighter;
Nub.GlowColour = colours.YellowDark;
}
}
}
}