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mirror of https://github.com/ppy/osu.git synced 2024-11-12 07:27:51 +08:00
osu-lazer/osu.Game/Screens/Multi/Components
2020-12-20 23:11:06 +09:00
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BeatmapDetailAreaPlaylistTabItem.cs Implement the match beatmap detail area 2020-02-14 17:20:38 +09:00
BeatmapTitle.cs Update with framework-side bindable list changes 2020-02-17 15:06:14 +09:00
BeatmapTypeInfo.cs Update with framework-side bindable list changes 2020-02-17 15:06:14 +09:00
DisableableTabControl.cs Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
DrawableGameType.cs Use framework extension method for FromHex 2020-03-11 10:18:41 +09:00
ListingPollingComponent.cs Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
MatchBeatmapDetailArea.cs Change text on playlist add button to be nicer 2020-02-20 18:56:00 +09:00
ModeTypeInfo.cs Make DifficultyIcon support dynamic star rating 2020-10-01 00:53:25 +09:00
MultiplayerBackgroundSprite.cs Update with framework-side bindable list changes 2020-02-17 15:06:14 +09:00
OverlinedHeader.cs Remove nesting of components inside overlined component 2020-07-08 14:45:51 +09:00
OverlinedPlaylistHeader.cs Invoke on initial bind 2020-12-03 18:06:55 +09:00
ParticipantCountDisplay.cs Fix file naming on ParticipantCountDisplay 2019-03-09 20:29:56 -08:00
ParticipantsDisplay.cs Remove nesting of components inside overlined component 2020-07-08 14:45:51 +09:00
ParticipantsList.cs Reduce spacing between recent participants tiles 2020-06-25 21:59:53 +09:00
ReadyButton.cs Abstractify ready button and add a timeshift implementation 2020-12-19 02:55:48 +09:00
RoomManager.cs Fix compilation errors 2020-12-20 23:10:45 +09:00
RoomPollingComponent.cs Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
RoomStatusInfo.cs Revert some more instances of 'e' variable names 2019-02-22 20:15:25 +09:00
SelectionPollingComponent.cs Fix incorrect comparison 2020-12-19 00:52:42 +09:00
StatusColouredContainer.cs Highlight spotlight rooms with a different colour 2020-07-10 19:38:33 +09:00