mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 02:22:59 +08:00
580 lines
24 KiB
C#
580 lines
24 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Configuration;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Objects.Drawables
|
|
{
|
|
[Cached(typeof(DrawableHitObject))]
|
|
public abstract class DrawableHitObject : SkinReloadableDrawable
|
|
{
|
|
public event Action<DrawableHitObject> DefaultsApplied;
|
|
|
|
public readonly HitObject HitObject;
|
|
|
|
/// <summary>
|
|
/// The colour used for various elements of this DrawableHitObject.
|
|
/// </summary>
|
|
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
|
|
|
|
protected PausableSkinnableSound Samples { get; private set; }
|
|
|
|
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
|
|
|
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
|
public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
|
|
|
|
/// <summary>
|
|
/// Whether this object should handle any user input events.
|
|
/// </summary>
|
|
public bool HandleUserInput { get; set; } = true;
|
|
|
|
public override bool PropagatePositionalInputSubTree => HandleUserInput;
|
|
|
|
public override bool PropagateNonPositionalInputSubTree => HandleUserInput;
|
|
|
|
/// <summary>
|
|
/// Invoked by this or a nested <see cref="DrawableHitObject"/> after a <see cref="JudgementResult"/> has been applied.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, JudgementResult> OnNewResult;
|
|
|
|
/// <summary>
|
|
/// Invoked by this or a nested <see cref="DrawableHitObject"/> prior to a <see cref="JudgementResult"/> being reverted.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
|
|
|
|
/// <summary>
|
|
/// Whether a visual indicator should be displayed when a scoring result occurs.
|
|
/// </summary>
|
|
public virtual bool DisplayResult => true;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
|
/// </summary>
|
|
public bool AllJudged => Judged && NestedHitObjects.All(h => h.AllJudged);
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result"/> is hit.
|
|
/// Note: This does NOT include nested hitobjects.
|
|
/// </summary>
|
|
public bool IsHit => Result?.IsHit ?? false;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> has been judged.
|
|
/// Note: This does NOT include nested hitobjects.
|
|
/// </summary>
|
|
public bool Judged => Result?.HasResult ?? true;
|
|
|
|
/// <summary>
|
|
/// The scoring result of this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
public JudgementResult Result { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The relative X position of this hit object for sample playback balance adjustment.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is a range of 0..1 (0 for far-left, 0.5 for centre, 1 for far-right).
|
|
/// Dampening is post-applied to ensure the effect is not too intense.
|
|
/// </remarks>
|
|
protected virtual float SamplePlaybackPosition => 0.5f;
|
|
|
|
private BindableList<HitSampleInfo> samplesBindable;
|
|
private Bindable<double> startTimeBindable;
|
|
private Bindable<bool> userPositionalHitSounds;
|
|
private Bindable<int> comboIndexBindable;
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
public override bool RemoveCompletedTransforms => false;
|
|
protected override bool RequiresChildrenUpdate => true;
|
|
|
|
public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart);
|
|
|
|
private readonly Bindable<ArmedState> state = new Bindable<ArmedState>();
|
|
|
|
public IBindable<ArmedState> State => state;
|
|
|
|
protected DrawableHitObject([NotNull] HitObject hitObject)
|
|
{
|
|
HitObject = hitObject ?? throw new ArgumentNullException(nameof(hitObject));
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
userPositionalHitSounds = config.GetBindable<bool>(OsuSetting.PositionalHitSounds);
|
|
var judgement = HitObject.CreateJudgement();
|
|
|
|
Result = CreateResult(judgement);
|
|
if (Result == null)
|
|
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
|
|
|
LoadSamples();
|
|
}
|
|
|
|
protected override void LoadAsyncComplete()
|
|
{
|
|
base.LoadAsyncComplete();
|
|
|
|
HitObject.DefaultsApplied += onDefaultsApplied;
|
|
|
|
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
|
startTimeBindable.BindValueChanged(_ => updateState(State.Value, true));
|
|
|
|
if (HitObject is IHasComboInformation combo)
|
|
{
|
|
comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
|
|
comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
|
|
}
|
|
|
|
samplesBindable = HitObject.SamplesBindable.GetBoundCopy();
|
|
samplesBindable.CollectionChanged += (_, __) => LoadSamples();
|
|
|
|
apply(HitObject);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
updateState(ArmedState.Idle, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked by the base <see cref="DrawableHitObject"/> to populate samples, once on initial load and potentially again on any change to the samples collection.
|
|
/// </summary>
|
|
protected virtual void LoadSamples()
|
|
{
|
|
if (Samples != null)
|
|
{
|
|
RemoveInternal(Samples);
|
|
Samples = null;
|
|
}
|
|
|
|
var samples = GetSamples().ToArray();
|
|
|
|
if (samples.Length <= 0)
|
|
return;
|
|
|
|
if (HitObject.SampleControlPoint == null)
|
|
{
|
|
throw new InvalidOperationException($"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
|
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
|
}
|
|
|
|
Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
|
|
AddInternal(Samples);
|
|
}
|
|
|
|
private void onDefaultsApplied(HitObject hitObject)
|
|
{
|
|
apply(hitObject);
|
|
updateState(state.Value, true);
|
|
DefaultsApplied?.Invoke(this);
|
|
}
|
|
|
|
private void apply(HitObject hitObject)
|
|
{
|
|
if (nestedHitObjects.IsValueCreated)
|
|
{
|
|
nestedHitObjects.Value.Clear();
|
|
ClearNestedHitObjects();
|
|
}
|
|
|
|
foreach (var h in hitObject.NestedHitObjects)
|
|
{
|
|
var drawableNested = CreateNestedHitObject(h) ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
|
|
|
|
drawableNested.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
|
drawableNested.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
|
|
drawableNested.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
|
|
|
nestedHitObjects.Value.Add(drawableNested);
|
|
AddNestedHitObject(drawableNested);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked by the base <see cref="DrawableHitObject"/> to add nested <see cref="DrawableHitObject"/>s to the hierarchy.
|
|
/// </summary>
|
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to be added.</param>
|
|
protected virtual void AddNestedHitObject(DrawableHitObject hitObject)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invoked by the base <see cref="DrawableHitObject"/> to remove all previously-added nested <see cref="DrawableHitObject"/>s.
|
|
/// </summary>
|
|
protected virtual void ClearNestedHitObjects()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the drawable representation for a nested <see cref="HitObject"/>.
|
|
/// </summary>
|
|
/// <param name="hitObject">The <see cref="HitObject"/>.</param>
|
|
/// <returns>The drawable representation for <paramref name="hitObject"/>.</returns>
|
|
protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null;
|
|
|
|
#region State / Transform Management
|
|
|
|
/// <summary>
|
|
/// Invoked by this or a nested <see cref="DrawableHitObject"/> to apply a custom state that can override the default implementation.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
|
|
|
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
|
|
|
|
private void updateState(ArmedState newState, bool force = false)
|
|
{
|
|
if (State.Value == newState && !force)
|
|
return;
|
|
|
|
LifetimeEnd = double.MaxValue;
|
|
|
|
double transformTime = HitObject.StartTime - InitialLifetimeOffset;
|
|
|
|
base.ApplyTransformsAt(double.MinValue, true);
|
|
base.ClearTransformsAfter(double.MinValue, true);
|
|
|
|
using (BeginAbsoluteSequence(transformTime, true))
|
|
{
|
|
UpdateInitialTransforms();
|
|
|
|
var judgementOffset = Result?.TimeOffset ?? 0;
|
|
|
|
using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
|
|
{
|
|
UpdateStateTransforms(newState);
|
|
state.Value = newState;
|
|
}
|
|
}
|
|
|
|
if (LifetimeEnd == double.MaxValue && (state.Value != ArmedState.Idle || HitObject.HitWindows == null))
|
|
Expire();
|
|
|
|
// apply any custom state overrides
|
|
ApplyCustomUpdateState?.Invoke(this, newState);
|
|
|
|
if (!force && newState == ArmedState.Hit)
|
|
PlaySamples();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
|
|
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
|
|
///
|
|
/// By default this will fade in the object from zero with no duration.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
|
|
/// the <see cref="JudgementResult.TimeOffset"/> was negative and potentially altered the pre-hit transforms.
|
|
/// </remarks>
|
|
protected virtual void UpdateInitialTransforms()
|
|
{
|
|
this.FadeInFromZero();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply transforms based on the current <see cref="ArmedState"/>. Previous states are automatically cleared.
|
|
/// In the case of a non-idle <see cref="ArmedState"/>, and if <see cref="Drawable.LifetimeEnd"/> was not set during this call, <see cref="Drawable.Expire"/> will be invoked.
|
|
/// </summary>
|
|
/// <param name="state">The new armed state.</param>
|
|
protected virtual void UpdateStateTransforms(ArmedState state)
|
|
{
|
|
}
|
|
|
|
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
|
{
|
|
// Parent calls to this should be blocked for safety, as we are manually handling this in updateState.
|
|
}
|
|
|
|
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
|
{
|
|
// Parent calls to this should be blocked for safety, as we are manually handling this in updateState.
|
|
}
|
|
|
|
#endregion
|
|
|
|
protected sealed override void SkinChanged(ISkinSource skin, bool allowFallback)
|
|
{
|
|
base.SkinChanged(skin, allowFallback);
|
|
|
|
updateComboColour();
|
|
|
|
ApplySkin(skin, allowFallback);
|
|
|
|
if (IsLoaded)
|
|
updateState(State.Value, true);
|
|
}
|
|
|
|
private void updateComboColour()
|
|
{
|
|
if (!(HitObject is IHasComboInformation)) return;
|
|
|
|
var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
|
|
|
|
AccentColour.Value = GetComboColour(comboColours);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called to retrieve the combo colour. Automatically assigned to <see cref="AccentColour"/>.
|
|
/// Defaults to using <see cref="IHasComboInformation.ComboIndex"/> to decide on a colour.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This will only be called if the <see cref="HitObject"/> implements <see cref="IHasComboInformation"/>.
|
|
/// </remarks>
|
|
/// <param name="comboColours">A list of combo colours provided by the beatmap or skin. Can be null if not available.</param>
|
|
protected virtual Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
|
|
{
|
|
if (!(HitObject is IHasComboInformation combo))
|
|
throw new InvalidOperationException($"{nameof(HitObject)} must implement {nameof(IHasComboInformation)}");
|
|
|
|
return comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when a change is made to the skin.
|
|
/// </summary>
|
|
/// <param name="skin">The new skin.</param>
|
|
/// <param name="allowFallback">Whether fallback to default skin should be allowed if the custom skin is missing this resource.</param>
|
|
protected virtual void ApplySkin(ISkinSource skin, bool allowFallback)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculate the position to be used for sample playback at a specified X position (0..1).
|
|
/// </summary>
|
|
/// <param name="position">The lookup X position. Generally should be <see cref="SamplePlaybackPosition"/>.</param>
|
|
/// <returns></returns>
|
|
protected double CalculateSamplePlaybackBalance(double position)
|
|
{
|
|
const float balance_adjust_amount = 0.4f;
|
|
|
|
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
|
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
|
|
/// </summary>
|
|
public virtual void PlaySamples()
|
|
{
|
|
if (Samples != null)
|
|
{
|
|
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
|
|
Samples.Play();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops playback of all relevant samples. Generally only looping samples should be stopped by this, and the rest let to play out.
|
|
/// Automatically called when <see cref="DrawableHitObject{TObject}"/>'s lifetime has been exceeded.
|
|
/// </summary>
|
|
public virtual void StopAllSamples()
|
|
{
|
|
if (Samples?.Looping == true)
|
|
Samples.Stop();
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (Result != null && Result.HasResult)
|
|
{
|
|
var endTime = HitObject.GetEndTime();
|
|
|
|
if (Result.TimeOffset + endTime > Time.Current)
|
|
{
|
|
OnRevertResult?.Invoke(this, Result);
|
|
|
|
Result.TimeOffset = 0;
|
|
Result.Type = HitResult.None;
|
|
|
|
updateState(ArmedState.Idle);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false;
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
UpdateResult(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Schedules an <see cref="Action"/> to this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Only provided temporarily until hitobject pooling is implemented.
|
|
/// </remarks>
|
|
protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
|
|
|
|
private double? lifetimeStart;
|
|
|
|
public override double LifetimeStart
|
|
{
|
|
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
|
|
set
|
|
{
|
|
lifetimeStart = value;
|
|
base.LifetimeStart = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A safe offset prior to the start time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> may begin displaying contents.
|
|
/// By default, <see cref="DrawableHitObject"/>s are assumed to display their contents within 10 seconds prior to the start time of <see cref="HitObject"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
|
|
/// It is indirectly used to decide the automatic transform offset provided to <see cref="UpdateInitialTransforms"/>.
|
|
/// A more accurate <see cref="LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
|
|
/// </remarks>
|
|
protected virtual double InitialLifetimeOffset => 10000;
|
|
|
|
/// <summary>
|
|
/// Will be called at least once after this <see cref="DrawableHitObject"/> has become not alive.
|
|
/// </summary>
|
|
public virtual void OnKilled()
|
|
{
|
|
foreach (var nested in NestedHitObjects)
|
|
nested.OnKilled();
|
|
|
|
// failsafe to ensure looping samples don't get stuck in a playing state.
|
|
// this could occur in a non-frame-stable context where DrawableHitObjects get killed before a SkinnableSound has the chance to be stopped.
|
|
StopAllSamples();
|
|
|
|
UpdateResult(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
|
|
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
|
|
/// </summary>
|
|
/// <param name="application">The callback that applies changes to the <see cref="JudgementResult"/>.</param>
|
|
protected void ApplyResult(Action<JudgementResult> application)
|
|
{
|
|
if (Result.HasResult)
|
|
throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result.");
|
|
|
|
application?.Invoke(Result);
|
|
|
|
if (!Result.HasResult)
|
|
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
|
|
|
|
// Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements.
|
|
// Can be removed 20210328
|
|
if (Result.Judgement.MaxResult == HitResult.IgnoreHit)
|
|
{
|
|
HitResult originalType = Result.Type;
|
|
|
|
if (Result.Type == HitResult.Miss)
|
|
Result.Type = HitResult.IgnoreMiss;
|
|
else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect)
|
|
Result.Type = HitResult.IgnoreHit;
|
|
|
|
if (Result.Type != originalType)
|
|
{
|
|
Logger.Log($"{GetType().ReadableName()} applied an invalid hit result ({originalType}) when {nameof(HitResult.IgnoreMiss)} or {nameof(HitResult.IgnoreHit)} is expected.\n"
|
|
+ $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2020-03-28 onwards.", level: LogLevel.Important);
|
|
}
|
|
}
|
|
|
|
if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
|
|
}
|
|
|
|
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
|
var endTime = HitObject.GetEndTime();
|
|
|
|
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
|
|
|
|
if (Result.HasResult)
|
|
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
|
|
|
|
OnNewResult?.Invoke(this, Result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
|
|
/// </summary>
|
|
/// <param name="userTriggered">Whether the user triggered this process.</param>
|
|
/// <returns>Whether a scoring result has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>.</returns>
|
|
protected bool UpdateResult(bool userTriggered)
|
|
{
|
|
// It's possible for input to get into a bad state when rewinding gameplay, so results should not be processed
|
|
if (Time.Elapsed < 0)
|
|
return false;
|
|
|
|
if (Judged)
|
|
return false;
|
|
|
|
var endTime = HitObject.GetEndTime();
|
|
CheckForResult(userTriggered, Time.Current - endTime);
|
|
|
|
return Judged;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a scoring result has occurred for this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If a scoring result has occurred, this method must invoke <see cref="ApplyResult"/> to update the result and notify responders.
|
|
/// </remarks>
|
|
/// <param name="userTriggered">Whether the user triggered this check.</param>
|
|
/// <param name="timeOffset">The offset from the end time of the <see cref="HitObject"/> at which this check occurred.
|
|
/// A <paramref name="timeOffset"/> > 0 implies that this check occurred after the end time of the <see cref="HitObject"/>. </param>
|
|
protected virtual void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
|
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
HitObject.DefaultsApplied -= onDefaultsApplied;
|
|
}
|
|
}
|
|
|
|
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
|
where TObject : HitObject
|
|
{
|
|
public new readonly TObject HitObject;
|
|
|
|
protected DrawableHitObject(TObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
}
|
|
}
|
|
}
|