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mirror of https://github.com/ppy/osu.git synced 2024-11-11 22:27:25 +08:00
osu-lazer/osu.Game/Screens/Edit/Timing
Bartłomiej Dach d567d2be97
Fix multiple issues with textbox content display
- Sometimes would display too many decimal digits due to floating point
  representation errors.

- Placeholder would also look wrong if text was removed during a
  multiple (but determinate) selection.
2021-11-12 23:32:12 +01:00
..
RowAttributes Fix missing attribute text (and give slightly more space for "10.00x" cases 2021-09-06 21:40:30 +09:00
ControlPointSettings.cs Remove difficulty and sample sections from timing screen 2021-09-14 18:51:11 +09:00
ControlPointTable.cs Give more space for time values to allow for negative offsets 2021-06-11 13:25:09 +09:00
EffectSection.cs Move mania-specific conversion to converter 2021-09-06 21:06:13 +09:00
GroupSection.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
IndeterminateSliderWithTextBoxInput.cs Fix multiple issues with textbox content display 2021-11-12 23:32:12 +01:00
RowAttribute.cs Update design logic 2021-04-19 18:25:20 +09:00
Section.cs Make TimingScreen use rounded screen and adjust spacing/padding 2021-04-19 14:35:35 +09:00
SliderWithTextBoxInput.cs Use LocalisableStrings where possible to leverage localisable text flow 2021-11-02 21:42:02 +01:00
TimingScreen.cs Reverse direction of binding to allow for better abstract class definitions 2021-05-12 16:53:58 +09:00
TimingSection.cs Fix editor timing screen mutating the WorkingBeatmap instead of EditorBeatmap 2021-01-04 16:38:15 +09:00