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40 lines
1.6 KiB
C#
40 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.HUD
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{
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public static class GameplayAccuracyCounterStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.HUD.GameplayAccuracyCounter";
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/// <summary>
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/// "Accuracy display mode"
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/// </summary>
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public static LocalisableString AccuracyDisplay => new TranslatableString(getKey(@"accuracy_display"), "Accuracy display mode");
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/// <summary>
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/// "Which accuracy mode should be displayed."
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/// </summary>
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public static LocalisableString AccuracyDisplayDescription => new TranslatableString(getKey(@"accuracy_display_description"), "Which accuracy mode should be displayed.");
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/// <summary>
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/// "Standard"
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/// </summary>
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public static LocalisableString AccuracyDisplayModeStandard => new TranslatableString(getKey(@"accuracy_display_mode_standard"), "Standard");
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/// <summary>
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/// "Maximum achievable"
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/// </summary>
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public static LocalisableString AccuracyDisplayModeMax => new TranslatableString(getKey(@"accuracy_display_mode_max"), "Maximum achievable");
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/// <summary>
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/// "Minimum achievable"
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/// </summary>
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public static LocalisableString AccuracyDisplayModeMin => new TranslatableString(getKey(@"accuracy_display_mode_min"), "Minimum achievable");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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