mirror of
https://github.com/ppy/osu.git
synced 2024-11-07 03:17:28 +08:00
178 lines
6.7 KiB
C#
178 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Tests
|
|
{
|
|
public partial class TestSceneCursorParticles : TestSceneOsuPlayer
|
|
{
|
|
protected override bool Autoplay => autoplay;
|
|
protected override bool HasCustomSteps => true;
|
|
|
|
private bool autoplay;
|
|
private IBeatmap currentBeatmap;
|
|
|
|
[Resolved]
|
|
private SkinManager skinManager { get; set; }
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentBeatmap ?? base.CreateBeatmap(ruleset);
|
|
|
|
[Test]
|
|
public void TestLegacyBreakParticles()
|
|
{
|
|
LegacyCursorParticles cursorParticles = null;
|
|
|
|
createLegacyTest(false, () => new Beatmap
|
|
{
|
|
Breaks =
|
|
{
|
|
new BreakPeriod(8500, 10000),
|
|
},
|
|
HitObjects =
|
|
{
|
|
new HitCircle
|
|
{
|
|
StartTime = 8000,
|
|
Position = OsuPlayfield.BASE_SIZE / 2,
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = 11000,
|
|
Position = OsuPlayfield.BASE_SIZE / 2,
|
|
},
|
|
}
|
|
});
|
|
|
|
AddUntilStep("fetch cursor particles", () =>
|
|
{
|
|
cursorParticles = this.ChildrenOfType<LegacyCursorParticles>().SingleOrDefault();
|
|
return cursorParticles != null;
|
|
});
|
|
|
|
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
|
|
|
|
AddAssert("particles are being spawned", () => cursorParticles.Active);
|
|
|
|
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
|
AddWaitStep("wait a bit", 5);
|
|
AddStep("press right mouse button", () => InputManager.PressButton(MouseButton.Right));
|
|
AddWaitStep("wait a bit", 5);
|
|
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
|
AddWaitStep("wait a bit", 5);
|
|
AddStep("release right mouse button", () => InputManager.ReleaseButton(MouseButton.Right));
|
|
|
|
AddUntilStep("wait for beatmap start", () => !Player.IsBreakTime.Value);
|
|
AddAssert("particle spawning stopped", () => !cursorParticles.Active);
|
|
|
|
AddUntilStep("wait for break", () => Player.IsBreakTime.Value);
|
|
AddAssert("particles are being spawned", () => cursorParticles.Active);
|
|
|
|
AddUntilStep("wait for break end", () => !Player.IsBreakTime.Value);
|
|
AddAssert("particle spawning stopped", () => !cursorParticles.Active);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLegacyKiaiParticles()
|
|
{
|
|
LegacyCursorParticles cursorParticles = null;
|
|
DrawableSpinner spinner = null;
|
|
DrawableSlider slider = null;
|
|
|
|
createLegacyTest(true, () =>
|
|
{
|
|
var controlPointInfo = new ControlPointInfo();
|
|
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
|
|
controlPointInfo.Add(5000, new EffectControlPoint { KiaiMode = false });
|
|
|
|
return new Beatmap
|
|
{
|
|
ControlPointInfo = controlPointInfo,
|
|
HitObjects =
|
|
{
|
|
new Spinner
|
|
{
|
|
StartTime = 0,
|
|
Duration = 1000,
|
|
Position = OsuPlayfield.BASE_SIZE / 2,
|
|
},
|
|
new Slider
|
|
{
|
|
StartTime = 2500,
|
|
RepeatCount = 0,
|
|
Position = OsuPlayfield.BASE_SIZE / 2,
|
|
Path = new SliderPath(new[]
|
|
{
|
|
new PathControlPoint(Vector2.Zero),
|
|
new PathControlPoint(new Vector2(100, 0)),
|
|
})
|
|
},
|
|
new HitCircle
|
|
{
|
|
StartTime = 4500,
|
|
Position = OsuPlayfield.BASE_SIZE / 2,
|
|
},
|
|
},
|
|
};
|
|
}
|
|
);
|
|
|
|
AddUntilStep("fetch cursor particles", () =>
|
|
{
|
|
cursorParticles = this.ChildrenOfType<LegacyCursorParticles>().SingleOrDefault();
|
|
return cursorParticles != null;
|
|
});
|
|
|
|
AddUntilStep("wait for spinner tracking", () =>
|
|
{
|
|
spinner = this.ChildrenOfType<DrawableSpinner>().SingleOrDefault();
|
|
return spinner?.RotationTracker.Tracking == true;
|
|
});
|
|
AddAssert("particles are being spawned", () => cursorParticles.Active);
|
|
|
|
AddUntilStep("spinner tracking stopped", () => !spinner.RotationTracker.Tracking);
|
|
AddAssert("particle spawning stopped", () => !cursorParticles.Active);
|
|
|
|
AddUntilStep("wait for slider tracking", () =>
|
|
{
|
|
slider = this.ChildrenOfType<DrawableSlider>().SingleOrDefault();
|
|
return slider?.Tracking.Value == true;
|
|
});
|
|
AddAssert("particles are being spawned", () => cursorParticles.Active);
|
|
|
|
AddUntilStep("slider tracking stopped", () => !slider.Tracking.Value);
|
|
AddAssert("particle spawning stopped", () => !cursorParticles.Active);
|
|
}
|
|
|
|
private void createLegacyTest(bool autoplay, Func<IBeatmap> beatmap) => CreateTest(() =>
|
|
{
|
|
AddStep("set beatmap", () =>
|
|
{
|
|
this.autoplay = autoplay;
|
|
currentBeatmap = beatmap();
|
|
});
|
|
AddStep("setup default legacy skin", () =>
|
|
{
|
|
skinManager.CurrentSkinInfo.Value = skinManager.DefaultClassicSkin.SkinInfo;
|
|
});
|
|
});
|
|
}
|
|
}
|