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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneSafeAreaHandling.cs
2022-11-27 00:00:27 +09:00

129 lines
5.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneSafeAreaHandling : OsuGameTestScene
{
private SafeAreaDefiningContainer safeAreaContainer;
private static BindableSafeArea safeArea;
private readonly Bindable<float> safeAreaPaddingTop = new BindableFloat { MinValue = 0, MaxValue = 200 };
private readonly Bindable<float> safeAreaPaddingBottom = new BindableFloat { MinValue = 0, MaxValue = 200 };
private readonly Bindable<float> safeAreaPaddingLeft = new BindableFloat { MinValue = 0, MaxValue = 200 };
private readonly Bindable<float> safeAreaPaddingRight = new BindableFloat { MinValue = 0, MaxValue = 200 };
private readonly Bindable<bool> applySafeAreaConsiderations = new Bindable<bool>(true);
protected override void LoadComplete()
{
base.LoadComplete();
// Usually this would be placed between the host and the game, but that's a bit of a pain to do with the test scene hierarchy.
// Add is required for the container to get a size (and give out correct metrics to the usages in SafeAreaContainer).
Add(safeAreaContainer = new SafeAreaDefiningContainer(safeArea = new BindableSafeArea())
{
RelativeSizeAxes = Axes.Both
});
// Cache is required for the test game to see the safe area.
Dependencies.CacheAs<ISafeArea>(safeAreaContainer);
}
public override void SetUpSteps()
{
AddStep("Add adjust controls", () =>
{
Add(new Container
{
Depth = float.MinValue,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
Alpha = 0.8f,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
Width = 400,
Children = new Drawable[]
{
new SettingsSlider<float>
{
Current = safeAreaPaddingTop,
LabelText = "Top"
},
new SettingsSlider<float>
{
Current = safeAreaPaddingBottom,
LabelText = "Bottom"
},
new SettingsSlider<float>
{
Current = safeAreaPaddingLeft,
LabelText = "Left"
},
new SettingsSlider<float>
{
Current = safeAreaPaddingRight,
LabelText = "Right"
},
new SettingsCheckbox
{
LabelText = "Apply",
Current = applySafeAreaConsiderations,
},
}
}
}
});
safeAreaPaddingTop.BindValueChanged(_ => updateSafeArea());
safeAreaPaddingBottom.BindValueChanged(_ => updateSafeArea());
safeAreaPaddingLeft.BindValueChanged(_ => updateSafeArea());
safeAreaPaddingRight.BindValueChanged(_ => updateSafeArea());
applySafeAreaConsiderations.BindValueChanged(_ => updateSafeArea());
});
base.SetUpSteps();
}
private void updateSafeArea()
{
safeArea.Value = new MarginPadding
{
Top = safeAreaPaddingTop.Value,
Bottom = safeAreaPaddingBottom.Value,
Left = safeAreaPaddingLeft.Value,
Right = safeAreaPaddingRight.Value,
};
Game.LocalConfig.SetValue(OsuSetting.SafeAreaConsiderations, applySafeAreaConsiderations.Value);
}
[Test]
public void TestSafeArea()
{
}
}
}