mirror of
https://github.com/ppy/osu.git
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7fa07805b0
Also fixes `HasOngoingOperations` not actually working.
232 lines
7.9 KiB
C#
232 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Moq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneFirstRunSetupOverlay : OsuManualInputManagerTestScene
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{
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private FirstRunSetupOverlay overlay;
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private readonly Mock<TestPerformerFromScreenRunner> performer = new Mock<TestPerformerFromScreenRunner>();
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private readonly Mock<TestNotificationOverlay> notificationOverlay = new Mock<TestNotificationOverlay>();
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private Notification lastNotification;
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protected OsuConfigManager LocalConfig;
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage));
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Dependencies.CacheAs<IPerformFromScreenRunner>(performer.Object);
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Dependencies.CacheAs<INotificationOverlay>(notificationOverlay.Object);
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("setup dependencies", () =>
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{
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performer.Reset();
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notificationOverlay.Reset();
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performer.Setup(g => g.PerformFromScreen(It.IsAny<Action<IScreen>>(), It.IsAny<IEnumerable<Type>>()))
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.Callback((Action<IScreen> action, IEnumerable<Type> _) => action(null));
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notificationOverlay.Setup(n => n.Post(It.IsAny<Notification>()))
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.Callback((Notification n) => lastNotification = n);
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});
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AddStep("add overlay", () =>
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{
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Child = overlay = new FirstRunSetupOverlay
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{
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State = { Value = Visibility.Visible }
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};
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});
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}
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[Test]
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public void TestBasic()
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{
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AddAssert("overlay visible", () => overlay.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestDoesntOpenOnSecondRun()
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{
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AddStep("set first run", () => LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true));
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AddUntilStep("step through", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false) overlay.NextButton.TriggerClick();
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return overlay.State.Value == Visibility.Hidden;
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});
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AddAssert("first run false", () => !LocalConfig.Get<bool>(OsuSetting.ShowFirstRunSetup));
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AddStep("add overlay", () =>
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{
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Child = overlay = new FirstRunSetupOverlay();
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});
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AddWaitStep("wait some", 5);
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AddAssert("overlay didn't show", () => overlay.State.Value == Visibility.Hidden);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestOverlayRunsToFinish(bool keyboard)
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{
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AddUntilStep("step through", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false)
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{
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if (keyboard)
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InputManager.Key(Key.Enter);
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else
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overlay.NextButton.TriggerClick();
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}
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return overlay.State.Value == Visibility.Hidden;
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});
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AddUntilStep("wait for screens removed", () => !overlay.ChildrenOfType<Screen>().Any());
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AddStep("no notifications", () => notificationOverlay.VerifyNoOtherCalls());
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AddStep("display again on demand", () => overlay.Show());
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AddUntilStep("back at start", () => overlay.CurrentScreen is ScreenWelcome);
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestBackButton(bool keyboard)
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{
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AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
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AddUntilStep("step to last", () =>
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{
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var nextButton = overlay.NextButton;
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if (overlay.CurrentScreen?.IsLoaded != false)
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nextButton.TriggerClick();
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return nextButton.Text == CommonStrings.Finish;
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});
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AddUntilStep("step back to start", () =>
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{
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if (overlay.CurrentScreen?.IsLoaded != false)
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{
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if (keyboard)
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InputManager.Key(Key.Escape);
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else
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overlay.BackButton.TriggerClick();
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}
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return overlay.CurrentScreen is ScreenWelcome;
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});
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AddAssert("back button disabled", () => !overlay.BackButton.Enabled.Value);
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if (keyboard)
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{
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AddStep("exit via keyboard", () => InputManager.Key(Key.Escape));
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AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
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}
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}
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[Test]
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public void TestClickAwayToExit()
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{
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AddStep("click inside content", () =>
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{
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InputManager.MoveMouseTo(overlay.ScreenSpaceDrawQuad.Centre);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("overlay not dismissed", () => overlay.State.Value == Visibility.Visible);
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AddStep("click outside content", () =>
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{
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InputManager.MoveMouseTo(new Vector2(overlay.ScreenSpaceDrawQuad.TopLeft.X, overlay.ScreenSpaceDrawQuad.Centre.Y));
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("overlay dismissed", () => overlay.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestResumeViaNotification()
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{
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AddStep("step to next", () => overlay.NextButton.TriggerClick());
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AddAssert("is at known screen", () => overlay.CurrentScreen is ScreenUIScale);
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AddStep("hide", () => overlay.Hide());
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AddAssert("overlay hidden", () => overlay.State.Value == Visibility.Hidden);
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AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
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AddStep("run notification action", () => lastNotification.Activated?.Invoke());
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AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
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AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);
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}
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// interface mocks break hot reload, mocking this stub implementation instead works around it.
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// see: https://github.com/moq/moq4/issues/1252
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[UsedImplicitly]
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public class TestNotificationOverlay : INotificationOverlay
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{
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public virtual void Post(Notification notification)
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{
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}
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public virtual void Hide()
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{
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}
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public virtual IBindable<int> UnreadCount => null;
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public IEnumerable<Notification> AllNotifications => Enumerable.Empty<Notification>();
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}
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// interface mocks break hot reload, mocking this stub implementation instead works around it.
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// see: https://github.com/moq/moq4/issues/1252
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[UsedImplicitly]
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public class TestPerformerFromScreenRunner : IPerformFromScreenRunner
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{
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public virtual void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null)
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{
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}
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}
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}
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}
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