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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs
2022-11-27 00:00:27 +09:00

67 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.AccountCreation;
using osu.Game.Overlays.Settings;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
public partial class TestSceneAccountCreationOverlay : OsuTestScene
{
private readonly Container userPanelArea;
private readonly AccountCreationOverlay accountCreation;
private IBindable<APIUser> localUser;
public TestSceneAccountCreationOverlay()
{
Children = new Drawable[]
{
accountCreation = new AccountCreationOverlay(),
userPanelArea = new Container
{
Padding = new MarginPadding(10),
AutoSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
};
}
[BackgroundDependencyLoader]
private void load()
{
localUser = API.LocalUser.GetBoundCopy();
localUser.BindValueChanged(user => { userPanelArea.Child = new UserGridPanel(user.NewValue) { Width = 200 }; }, true);
}
[Test]
public void TestOverlayVisibility()
{
AddStep("start hidden", () => accountCreation.Hide());
AddStep("log out", () => API.Logout());
AddStep("show manually", () => accountCreation.Show());
AddUntilStep("overlay is visible", () => accountCreation.State.Value == Visibility.Visible);
AddStep("click button", () => accountCreation.ChildrenOfType<SettingsButton>().Single().TriggerClick());
AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType<ScreenWarning>().SingleOrDefault()?.IsPresent == true);
AddStep("log back in", () => API.Login("dummy", "password"));
AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden);
}
}
}