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5454d1caa1
As described in #24248, the workaround employed by `GlobalActionContainer`, wherein it tried to handle actions with priority before its children by being placed in front of the children and not _actually containing_ said children, is blocking the resolution of some rather major input handling issues that allow key releases to be received by deparented drawables. To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which can be done without regressing certain mouse button flows after ppy/osu-framework#5966.
158 lines
6.1 KiB
C#
158 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Framework.Testing.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Input.Bindings;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual
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{
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public abstract partial class OsuManualInputManagerTestScene : OsuTestScene
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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protected readonly ManualInputManager InputManager;
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private readonly Container takeControlOverlay;
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/// <summary>
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/// Whether to create a nested container to handle <see cref="GlobalAction"/>s that result from local (manual) test input.
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/// This should be disabled when instantiating an <see cref="OsuGame"/> instance else actions will be lost.
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/// </summary>
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protected virtual bool CreateNestedActionContainer => true;
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/// <summary>
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/// Whether a menu cursor controlled by the manual input manager should be displayed.
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/// True by default, but is disabled for <see cref="OsuGameTestScene"/>s as they provide their own global cursor.
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/// </summary>
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protected virtual bool DisplayCursorForManualInput => true;
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protected OsuManualInputManagerTestScene()
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{
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var mainContent = content = new Container { RelativeSizeAxes = Axes.Both };
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if (DisplayCursorForManualInput)
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{
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var cursorDisplay = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both };
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cursorDisplay.Add(content = new OsuTooltipContainer(cursorDisplay.MenuCursor)
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{
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RelativeSizeAxes = Axes.Both,
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});
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mainContent.Add(cursorDisplay);
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}
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if (CreateNestedActionContainer)
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{
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var globalActionContainer = new GlobalActionContainer(null)
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{
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Child = mainContent
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};
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mainContent = globalActionContainer;
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}
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base.Content.AddRange(new Drawable[]
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{
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InputManager = new ManualInputManager
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{
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UseParentInput = true,
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Child = mainContent
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},
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takeControlOverlay = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Margin = new MarginPadding(40),
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CornerRadius = 5,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.4f,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding(10),
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = OsuFont.Default.With(weight: FontWeight.Bold),
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Text = "The test is currently overriding local input",
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Spacing = new Vector2(5),
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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new RoundedButton
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{
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Text = "Take control back",
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Size = new Vector2(180, 30),
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Action = () => InputManager.UseParentInput = true
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},
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}
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},
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}
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},
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}
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},
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});
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}
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protected override void Update()
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{
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base.Update();
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takeControlOverlay.Alpha = InputManager.UseParentInput ? 0 : 1;
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}
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/// <summary>
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/// Wait for a button to become enabled, then click it.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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protected void ClickButtonWhenEnabled<T>()
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where T : Drawable
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{
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if (typeof(T) == typeof(Button))
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AddUntilStep($"wait for {typeof(T).Name} enabled", () => (this.ChildrenOfType<T>().Single() as ClickableContainer)?.Enabled.Value == true);
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else
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AddUntilStep($"wait for {typeof(T).Name} enabled", () => this.ChildrenOfType<T>().Single().ChildrenOfType<ClickableContainer>().Single().Enabled.Value);
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AddStep($"click {typeof(T).Name}", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<T>().Single());
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InputManager.Click(MouseButton.Left);
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});
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}
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}
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}
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