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153 lines
4.6 KiB
C#
153 lines
4.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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public partial class PlayButton : OsuHoverContainer
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{
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public IBindable<double> Progress => progress;
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private readonly BindableDouble progress = new BindableDouble();
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public BindableBool Playing { get; } = new BindableBool();
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private readonly IBeatmapSetInfo beatmapSetInfo;
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protected override IEnumerable<Drawable> EffectTargets => icon.Yield();
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private readonly SpriteIcon icon;
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private readonly LoadingSpinner loadingSpinner;
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[Resolved]
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private PreviewTrackManager previewTrackManager { get; set; } = null!;
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private PreviewTrack? previewTrack;
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public PlayButton(IBeatmapSetInfo beatmapSetInfo)
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{
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this.beatmapSetInfo = beatmapSetInfo;
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Anchor = Origin = Anchor.Centre;
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// needed for touch input to work when card is not hovered/expanded
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AlwaysPresent = true;
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Children = new Drawable[]
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{
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Play,
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Size = new Vector2(14)
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},
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loadingSpinner = new LoadingSpinner
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{
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Size = new Vector2(14)
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}
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};
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Action = () => Playing.Toggle();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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HoverColour = colours.Yellow;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Playing.BindValueChanged(updateState, true);
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}
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protected override void Update()
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{
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base.Update();
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if (Playing.Value && previewTrack != null && previewTrack.TrackLoaded)
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progress.Value = previewTrack.CurrentTime / previewTrack.Length;
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else
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progress.Value = 0;
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}
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private void updateState(ValueChangedEvent<bool> playing)
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{
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icon.Icon = playing.NewValue ? FontAwesome.Solid.Stop : FontAwesome.Solid.Play;
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if (!playing.NewValue)
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{
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stopPreview();
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return;
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}
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if (previewTrack == null)
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{
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toggleLoading(true);
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LoadComponentAsync(previewTrack = previewTrackManager.Get(beatmapSetInfo), onPreviewLoaded);
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}
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else
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tryStartPreview();
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}
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private void stopPreview()
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{
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toggleLoading(false);
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Playing.Value = false;
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previewTrack?.Stop();
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}
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private void onPreviewLoaded(PreviewTrack loadedPreview)
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{
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// Make sure that we schedule to after the next audio frame to fix crashes in single-threaded execution.
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// See: https://github.com/ppy/osu-framework/issues/4692
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Schedule(() =>
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{
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// another async load might have completed before this one.
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// if so, do not make any changes.
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if (loadedPreview != previewTrack)
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{
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loadedPreview.Dispose();
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return;
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}
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AddInternal(loadedPreview);
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toggleLoading(false);
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loadedPreview.Stopped += () => Schedule(() => Playing.Value = false);
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if (Playing.Value)
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tryStartPreview();
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});
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}
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private void tryStartPreview()
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{
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if (previewTrack?.Start() == false)
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Playing.Value = false;
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}
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private void toggleLoading(bool loading)
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{
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Enabled.Value = !loading;
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icon.FadeTo(loading ? 0 : 1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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loadingSpinner.State.Value = loading ? Visibility.Visible : Visibility.Hidden;
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}
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}
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}
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