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mirror of https://github.com/ppy/osu.git synced 2024-11-16 19:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Argon
2023-10-25 14:20:43 +09:00
..
ArgonBarLine.cs Apply same changes to "argon" osu!taiko barline design that were applied to osu!mania 2023-10-25 14:20:43 +09:00
ArgonCentreCirclePiece.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonCirclePiece.cs Rename variables to give more context 2023-06-12 14:18:26 +09:00
ArgonDrumSamplePlayer.cs Move flourish playback to own trigger source 2023-07-07 14:46:36 +09:00
ArgonDrumSampleTriggerSource.cs Move flourish playback to own trigger source 2023-07-07 14:46:36 +09:00
ArgonElongatedCirclePiece.cs Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
ArgonFlourishTriggerSource.cs Fix flourish sample not playing if strong hits are hit early 2023-07-08 19:22:32 +02:00
ArgonHitExplosion.cs Colour argon osu!taiko explosions based on the object hit 2023-06-06 15:49:03 +09:00
ArgonHitTarget.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonInputDrum.cs Colour argon osu!taiko explosions based on the object hit 2023-06-06 15:49:03 +09:00
ArgonJudgementPiece.cs Move judgement text creation to base class and tidy things up 2022-12-24 12:22:36 +08:00
ArgonPlayfieldBackgroundLeft.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonPlayfieldBackgroundRight.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonRimCirclePiece.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonSwellCirclePiece.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonTickPiece.cs Partial everything 2022-11-27 00:00:27 +09:00
RingPiece.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoArgonSkinTransformer.cs Add argon-specific DrumSamplePlayer 2023-07-05 18:44:27 +09:00
VolumeAwareHitSampleInfo.cs Move VolumeAwareHitSampleInfo to own file 2023-07-07 14:45:33 +09:00