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115 lines
3.6 KiB
C#
115 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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/// <summary>
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/// Legacy skinned spinner with one main spinning layer and a background layer.
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/// </summary>
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public class LegacyOldStyleSpinner : CompositeDrawable
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{
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private DrawableSpinner drawableSpinner;
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private Sprite disc;
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private Container metre;
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private const float background_y_offset = 20;
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private const float sprite_scale = 1 / 1.6f;
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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{
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drawableSpinner = (DrawableSpinner)drawableObject;
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Sprite
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Texture = source.GetTexture("spinner-background"),
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Y = background_y_offset,
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Scale = new Vector2(sprite_scale)
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},
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-circle"),
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Scale = new Vector2(sprite_scale)
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},
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metre = new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = background_y_offset,
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Masking = true,
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Child = new Sprite
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{
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Texture = source.GetTexture("spinner-metre"),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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Scale = new Vector2(0.625f)
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}
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};
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}
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private Vector2 metreFinalSize;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOut();
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drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
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metreFinalSize = metre.Size = metre.Child.Size;
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}
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private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
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{
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var spinner = drawableSpinner.HitObject;
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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this.FadeInFromZero(spinner.TimePreempt / 2);
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}
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protected override void Update()
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{
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base.Update();
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disc.Rotation = drawableSpinner.RotationTracker.Rotation;
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metre.Height = getMetreHeight(drawableSpinner.Progress);
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}
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private const int total_bars = 10;
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private float getMetreHeight(float progress)
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{
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progress = Math.Min(99, progress * 100);
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int barCount = (int)progress / 10;
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// todo: add SpinnerNoBlink support
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if (RNG.NextBool(((int)progress % 10) / 10f))
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barCount++;
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return (float)barCount / total_bars * metreFinalSize.Y;
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}
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}
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}
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