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Move offset and scale to constant
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743d165319
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@ -24,6 +24,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private Sprite disc;
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private Container metre;
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private const float background_y_offset = 20;
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private const float sprite_scale = 1 / 1.6f;
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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{
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@ -38,21 +42,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Texture = source.GetTexture("spinner-background"),
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Y = 20,
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Scale = new Vector2(0.625f)
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Y = background_y_offset,
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Scale = new Vector2(sprite_scale)
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},
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disc = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-circle"),
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Scale = new Vector2(0.625f)
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Scale = new Vector2(sprite_scale)
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},
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metre = new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Y = 20,
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Y = background_y_offset,
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Masking = true,
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Child = new Sprite
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{
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