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IMultiplayerClient.cs
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Add beatmap availability change state & event methods
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2021-01-03 05:48:49 +03:00 |
IMultiplayerLoungeServer.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
IMultiplayerRoomServer.cs
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Add beatmap availability change state & event methods
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2021-01-03 05:48:49 +03:00 |
IMultiplayerServer.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
InvalidStateChangeException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
InvalidStateException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
MultiplayerClient.cs
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Add beatmap availability change state & event methods
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2021-01-03 05:48:49 +03:00 |
MultiplayerRoom.cs
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Move thread safety / locking logic from MultiplayerRoom
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2020-12-30 20:24:50 +09:00 |
MultiplayerRoomSettings.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
MultiplayerRoomState.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
MultiplayerRoomUser.cs
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Make BeatmapAvailability class in-line with other online data structures
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2021-01-03 18:36:05 +03:00 |
MultiplayerUserState.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
NotHostException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
NotJoinedRoomException.cs
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RealtimeMultiplayer -> Multiplayer
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2020-12-25 14:10:59 +09:00 |
StatefulMultiplayerClient.cs
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Ensure clients don't blow up when given user isn't in room
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2021-01-03 18:36:37 +03:00 |