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126 lines
3.9 KiB
C#
126 lines
3.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using Microsoft.EntityFrameworkCore.Internal;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API.Requests;
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namespace osu.Game.Overlays.Direct
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{
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public abstract class DownloadTrackingComposite : CompositeDrawable
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{
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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private BeatmapManager beatmaps;
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/// <summary>
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/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
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/// </summary>
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protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
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protected readonly Bindable<double> Progress = new Bindable<double>();
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protected DownloadTrackingComposite(BeatmapSetInfo beatmapSet = null)
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{
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BeatmapSet.Value = beatmapSet;
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}
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager beatmaps)
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{
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this.beatmaps = beatmaps;
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BeatmapSet.BindValueChanged(set =>
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{
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if (set == null)
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attachDownload(null);
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else if (beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID).Any())
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State.Value = DownloadState.LocallyAvailable;
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else
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attachDownload(beatmaps.GetExistingDownload(set));
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}, true);
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beatmaps.BeatmapDownloadBegan += download =>
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{
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if (download.BeatmapSet.OnlineBeatmapSetID == BeatmapSet.Value?.OnlineBeatmapSetID)
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attachDownload(download);
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};
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beatmaps.ItemAdded += setAdded;
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}
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#region Disposal
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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beatmaps.BeatmapDownloadBegan -= attachDownload;
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beatmaps.ItemAdded -= setAdded;
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}
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#endregion
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private DownloadBeatmapSetRequest attachedRequest;
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private void attachDownload(DownloadBeatmapSetRequest request)
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{
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if (attachedRequest != null)
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{
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attachedRequest.Failure -= onRequestFailure;
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attachedRequest.DownloadProgressed -= onRequestProgress;
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attachedRequest.Success -= onRequestSuccess;
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}
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attachedRequest = request;
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if (attachedRequest != null)
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{
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State.Value = DownloadState.Downloading;
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attachedRequest.Failure += onRequestFailure;
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attachedRequest.DownloadProgressed += onRequestProgress;
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attachedRequest.Success += onRequestSuccess;
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}
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else
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{
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State.Value = DownloadState.NotDownloaded;
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}
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}
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private void onRequestSuccess(byte[] data)
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{
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Schedule(() => State.Value = DownloadState.Downloaded);
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attachDownload(null);
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}
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private void onRequestProgress(float progress)
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{
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Schedule(() => Progress.Value = progress);
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}
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private void onRequestFailure(Exception e)
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{
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Schedule(() => State.Value = DownloadState.Downloading);
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}
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private void setAdded(BeatmapSetInfo s, bool existing, bool silent)
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{
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if (s.OnlineBeatmapSetID != BeatmapSet.Value?.OnlineBeatmapSetID)
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return;
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Schedule(() => State.Value = DownloadState.LocallyAvailable);
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}
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}
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public enum DownloadState
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{
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NotDownloaded,
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Downloading,
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Downloaded,
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LocallyAvailable
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}
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}
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