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55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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{
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public partial class TestGameplayButton : OsuButton
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{
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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protected override SpriteText CreateText() => new OsuSpriteText
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{
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Depth = -1,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Font = OsuFont.TorusAlternate.With(weight: FontWeight.Light, size: 24),
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Shadow = false
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};
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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BackgroundColour = colours.Orange1;
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SpriteText.Colour = colourProvider.Background6;
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Content.CornerRadius = 0;
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Text = EditorStrings.TestBeatmap;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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Background.FadeColour(colours.Orange0, 500, Easing.OutQuint);
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// don't call base in order to block scale animation
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return false;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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Background.FadeColour(colours.Orange1, 300, Easing.OutQuint);
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// don't call base in order to block scale animation
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}
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}
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}
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