// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Overlays; namespace osu.Game.Screens.Edit.Components.Timelines.Summary { public partial class TestGameplayButton : OsuButton { [Resolved] private OsuColour colours { get; set; } = null!; protected override SpriteText CreateText() => new OsuSpriteText { Depth = -1, Origin = Anchor.Centre, Anchor = Anchor.Centre, Font = OsuFont.TorusAlternate.With(weight: FontWeight.Light, size: 24), Shadow = false }; [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { BackgroundColour = colours.Orange1; SpriteText.Colour = colourProvider.Background6; Content.CornerRadius = 0; Text = EditorStrings.TestBeatmap; } protected override bool OnMouseDown(MouseDownEvent e) { Background.FadeColour(colours.Orange0, 500, Easing.OutQuint); // don't call base in order to block scale animation return false; } protected override void OnMouseUp(MouseUpEvent e) { Background.FadeColour(colours.Orange1, 300, Easing.OutQuint); // don't call base in order to block scale animation } } }