..
Beatmaps
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
Configuration
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Difficulty
Refactor to abstract out strain logic into StrainSkill class
2021-04-03 20:52:39 +11:00
Edit
Rollback hold note placement when length is zero
2021-04-22 14:59:57 +09:00
Judgements
Make new health increase values mania-specific
2020-10-03 12:16:22 +02:00
MathUtils
Add copyright notice
2020-10-14 17:08:14 +09:00
Mods
Implement "classic" mod for all other legacy rulesets
2021-04-21 09:14:33 +03:00
Objects
Add concurrent objects check
2021-04-26 20:17:18 +02:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Remove AutoGenerator workaround of now-fixed issue
2021-04-16 14:13:41 +09:00
Resources/Testing /Beatmaps
Update tests to refect new mappings
2020-10-30 12:12:30 +09:00
Scoring
Adjust scoring values to better fit osu!mania
2021-04-05 13:28:46 +09:00
Skinning
Fix constant case
2021-03-22 16:19:29 +09:00
UI
Add a basic guard against setting ScrollMethod too late in initialisation
2021-02-04 22:28:17 +09:00
DualStageVariantGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
ManiaFilterCriteria.cs
Fix misplaced parenthesis
2021-03-30 16:55:39 +09:00
ManiaInputManager.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
ManiaRuleset.cs
Implement "classic" mod for all other legacy rulesets
2021-04-21 09:14:33 +03:00
ManiaSettingsSubsection.cs
Make SettingsItem conform to IHasCurrentValue
2020-10-06 17:18:54 +09:00
ManiaSkinComponent.cs
Rework to remove cross-class pollutions
2020-08-25 01:21:27 +09:00
osu.Game.Rulesets.Mania.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00
SingleStageVariantGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00