mirror of
https://github.com/ppy/osu.git
synced 2024-11-16 19:07:25 +08:00
144 lines
5.4 KiB
C#
144 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Storyboards.Commands;
|
|
using osu.Game.Storyboards.Drawables;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Storyboards
|
|
{
|
|
public class StoryboardSprite : IStoryboardElementWithDuration
|
|
{
|
|
private readonly List<StoryboardLoopingGroup> loopingGroups = new List<StoryboardLoopingGroup>();
|
|
private readonly List<StoryboardTriggerGroup> triggerGroups = new List<StoryboardTriggerGroup>();
|
|
|
|
public string Path { get; }
|
|
public bool IsDrawable => HasCommands;
|
|
|
|
public Anchor Origin;
|
|
public Vector2 InitialPosition;
|
|
|
|
public readonly StoryboardCommandGroup Commands = new StoryboardCommandGroup();
|
|
|
|
public double StartTime
|
|
{
|
|
get
|
|
{
|
|
// To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero.
|
|
// A StartValue of zero governs, above all else, the first valid display time of a sprite.
|
|
//
|
|
// You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero,
|
|
// anything before that point can be ignored (the sprite is not visible after all).
|
|
var alphaCommands = new List<(double startTime, bool isZeroStartValue)>();
|
|
|
|
var command = Commands.Alpha.FirstOrDefault();
|
|
if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0));
|
|
|
|
foreach (var loop in loopingGroups)
|
|
{
|
|
command = loop.Alpha.FirstOrDefault();
|
|
if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0));
|
|
}
|
|
|
|
if (alphaCommands.Count > 0)
|
|
{
|
|
var firstAlpha = alphaCommands.MinBy(t => t.startTime);
|
|
|
|
if (firstAlpha.isZeroStartValue)
|
|
return firstAlpha.startTime;
|
|
}
|
|
|
|
return EarliestTransformTime;
|
|
}
|
|
}
|
|
|
|
public double EarliestTransformTime
|
|
{
|
|
get
|
|
{
|
|
// If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value.
|
|
// The sprite's StartTime will be determined by the earliest command, regardless of type.
|
|
double earliestStartTime = Commands.StartTime;
|
|
foreach (var l in loopingGroups)
|
|
earliestStartTime = Math.Min(earliestStartTime, l.StartTime);
|
|
return earliestStartTime;
|
|
}
|
|
}
|
|
|
|
public double EndTime
|
|
{
|
|
get
|
|
{
|
|
double latestEndTime = Commands.EndTime;
|
|
|
|
foreach (var l in loopingGroups)
|
|
latestEndTime = Math.Max(latestEndTime, l.EndTime);
|
|
|
|
return latestEndTime;
|
|
}
|
|
}
|
|
|
|
public double EndTimeForDisplay
|
|
{
|
|
get
|
|
{
|
|
double latestEndTime = Commands.EndTime;
|
|
|
|
foreach (var l in loopingGroups)
|
|
latestEndTime = Math.Max(latestEndTime, l.StartTime + l.Duration * l.TotalIterations);
|
|
|
|
return latestEndTime;
|
|
}
|
|
}
|
|
|
|
public bool HasCommands => Commands.HasCommands || loopingGroups.Any(l => l.HasCommands);
|
|
|
|
public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition)
|
|
{
|
|
Path = path;
|
|
Origin = origin;
|
|
InitialPosition = initialPosition;
|
|
}
|
|
|
|
public virtual Drawable CreateDrawable() => new DrawableStoryboardSprite(this);
|
|
|
|
public StoryboardLoopingGroup AddLoopingGroup(double loopStartTime, int repeatCount)
|
|
{
|
|
var loop = new StoryboardLoopingGroup(loopStartTime, repeatCount);
|
|
loopingGroups.Add(loop);
|
|
return loop;
|
|
}
|
|
|
|
public StoryboardTriggerGroup AddTriggerGroup(string triggerName, double startTime, double endTime, int groupNumber)
|
|
{
|
|
var trigger = new StoryboardTriggerGroup(triggerName, startTime, endTime, groupNumber);
|
|
triggerGroups.Add(trigger);
|
|
return trigger;
|
|
}
|
|
|
|
public void ApplyTransforms<TDrawable>(TDrawable drawable)
|
|
where TDrawable : Drawable, IFlippable, IVectorScalable
|
|
{
|
|
HashSet<string> appliedProperties = new HashSet<string>();
|
|
|
|
// For performance reasons, we need to apply the commands in chronological order.
|
|
// Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity.
|
|
IEnumerable<IStoryboardCommand> commands = Commands.AllCommands;
|
|
commands = commands.Concat(loopingGroups.SelectMany(l => l.AllCommands));
|
|
|
|
foreach (var command in commands.OrderBy(c => c.StartTime))
|
|
{
|
|
if (appliedProperties.Add(command.PropertyName))
|
|
command.ApplyInitialValue(drawable);
|
|
|
|
using (drawable.BeginAbsoluteSequence(command.StartTime))
|
|
command.ApplyTransforms(drawable);
|
|
}
|
|
}
|
|
}
|
|
}
|