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mirror of https://github.com/ppy/osu.git synced 2026-06-08 06:23:39 +08:00
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osu-lazer/osu.Game/Graphics/UserInterfaceV2/FormFieldCaption.cs
T
Krzysztof Gutkowski 1faf022821 Use a space to pad hint text symbol in FormFieldCaption (#37983)
This avoids a case where just the symbol is pushed to the next line,
with its left margin making things look ugly.

I would rather have an actual non-breakable space here, which would push
the adjacent word to the next line as well, but to my understanding
`TextFlowContainer` doesn't handle arbitrary drawables in that way.
    
| Before | After |
|--------|--------|
| <img width="355" height="109" alt="image"
src="https://github.com/user-attachments/assets/8c7b1c4b-b467-4a60-83c3-07a7bdca0de8"
/> | <img width="356" height="115" alt="image"
src="https://github.com/user-attachments/assets/e90e8ae5-24f3-4672-8e05-1a092b1d8a7b"
/> |
2026-06-07 15:40:42 +09:00

87 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public partial class FormFieldCaption : CompositeDrawable, IHasTooltip
{
private OsuTextFlowContainer textFlow = null!;
private LocalisableString caption;
public LocalisableString Caption
{
get => caption;
set
{
caption = value;
if (IsLoaded)
updateDisplay();
}
}
private LocalisableString tooltipText;
public LocalisableString TooltipText
{
get => tooltipText;
set
{
tooltipText = value;
if (IsLoaded)
updateDisplay();
}
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChild = textFlow = new OsuTextFlowContainer(t => t.Font = OsuFont.Style.Caption1)
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateDisplay();
}
private void updateDisplay()
{
textFlow.Text = caption;
if (TooltipText != default)
{
// Use a space to pad the icon drawable, so that it does not have
// an awkward left margin if it gets pushed to a new line.
textFlow.AddText(" ", t => t.Width = 5);
textFlow.AddArbitraryDrawable(new SpriteIcon
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Size = new Vector2(10),
Icon = FontAwesome.Solid.QuestionCircle,
Y = 1f,
});
}
}
}
}