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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneFriendsOnlineStatusControl.cs
T
Dan Balasescu 1f4cfa74dc Initial rework of FriendDisplay to use presence
It's at a very simple stage for now:
- Tab control is no longer recreated when friends change, counts are
  updated as bindables.
- All async logic removed temporarily.
- Sort and filtering happens in realtime without panel reload.
- Display modes removed for now. Need to think about this one a bit more,
  and whether to retry the async path or look for a separate solution.
- Real time user presence is now considered. Not considered for sorting
  by last visit time yet.
2025-03-11 19:13:11 +09:00

28 lines
896 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Dashboard.Friends;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneFriendsOnlineStatusControl : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
[SetUp]
public void SetUp() => Schedule(() => Child = new FriendOnlineStreamControl
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
CountAll = { Value = 15 },
CountOnline = { Value = 10 },
CountOffline = { Value = 5 }
});
}
}