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251 lines
12 KiB
C#
251 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring.Legacy;
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namespace osu.Game.Scoring
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{
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public class ScoreManager : DownloadableArchiveModelManager<ScoreInfo, ScoreFileInfo>
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{
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public override IEnumerable<string> HandledExtensions => new[] { ".osr" };
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protected override string[] HashableFileTypes => new[] { ".osr" };
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protected override string ImportFromStablePath => Path.Combine("Data", "r");
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private readonly RulesetStore rulesets;
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private readonly Func<BeatmapManager> beatmaps;
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[CanBeNull]
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private readonly Func<BeatmapDifficultyCache> difficulties;
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[CanBeNull]
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private readonly OsuConfigManager configManager;
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
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Func<BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null)
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: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
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{
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this.rulesets = rulesets;
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this.beatmaps = beatmaps;
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this.difficulties = difficulties;
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this.configManager = configManager;
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}
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protected override ScoreInfo CreateModel(ArchiveReader archive)
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{
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if (archive == null)
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return null;
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using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr", StringComparison.OrdinalIgnoreCase))))
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{
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try
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{
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return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
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}
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catch (LegacyScoreDecoder.BeatmapNotFoundException e)
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{
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Logger.Log(e.Message, LoggingTarget.Information, LogLevel.Error);
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return null;
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}
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}
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}
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protected override Task Populate(ScoreInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
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=> Task.CompletedTask;
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protected override void ExportModelTo(ScoreInfo model, Stream outputStream)
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{
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var file = model.Files.SingleOrDefault();
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if (file == null)
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return;
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using (var inputStream = Files.Storage.GetStream(file.FileInfo.StoragePath))
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inputStream.CopyTo(outputStream);
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}
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protected override IEnumerable<string> GetStableImportPaths(Storage storage)
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=> storage.GetFiles(ImportFromStablePath).Where(p => HandledExtensions.Any(ext => Path.GetExtension(p)?.Equals(ext, StringComparison.OrdinalIgnoreCase) ?? false))
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.Select(path => storage.GetFullPath(path));
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public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
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public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
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public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().Where(query);
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public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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protected override ArchiveDownloadRequest<ScoreInfo> CreateDownloadRequest(ScoreInfo score, bool minimiseDownload) => new DownloadReplayRequest(score);
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protected override bool CheckLocalAvailability(ScoreInfo model, IQueryable<ScoreInfo> items)
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=> base.CheckLocalAvailability(model, items)
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|| (model.OnlineScoreID != null && items.Any(i => i.OnlineScoreID == model.OnlineScoreID));
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/// <summary>
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/// Retrieves a bindable that represents the total score of a <see cref="ScoreInfo"/>.
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/// </summary>
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/// <remarks>
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/// Responds to changes in the currently-selected <see cref="ScoringMode"/>.
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/// </remarks>
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/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
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/// <returns>The bindable containing the total score.</returns>
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public Bindable<long> GetBindableTotalScore(ScoreInfo score)
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{
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var bindable = new TotalScoreBindable(score, difficulties);
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configManager?.BindWith(OsuSetting.ScoreDisplayMode, bindable.ScoringMode);
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return bindable;
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}
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/// <summary>
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/// Retrieves a bindable that represents the formatted total score string of a <see cref="ScoreInfo"/>.
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/// </summary>
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/// <remarks>
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/// Responds to changes in the currently-selected <see cref="ScoringMode"/>.
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/// </remarks>
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/// <param name="score">The <see cref="ScoreInfo"/> to retrieve the bindable for.</param>
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/// <returns>The bindable containing the formatted total score string.</returns>
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public Bindable<string> GetBindableTotalScoreString(ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score));
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/// <summary>
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/// Provides the total score of a <see cref="ScoreInfo"/>. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
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/// </summary>
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private class TotalScoreBindable : Bindable<long>
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{
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public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
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private readonly ScoreInfo score;
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private readonly Func<BeatmapDifficultyCache> difficulties;
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/// <summary>
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/// Creates a new <see cref="TotalScoreBindable"/>.
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/// </summary>
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/// <param name="score">The <see cref="ScoreInfo"/> to provide the total score of.</param>
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/// <param name="difficulties">A function to retrieve the <see cref="BeatmapDifficultyCache"/>.</param>
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public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyCache> difficulties)
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{
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this.score = score;
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this.difficulties = difficulties;
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ScoringMode.BindValueChanged(onScoringModeChanged, true);
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}
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private IBindable<StarDifficulty?> difficultyBindable;
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private CancellationTokenSource difficultyCancellationSource;
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private void onScoringModeChanged(ValueChangedEvent<ScoringMode> mode)
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{
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difficultyCancellationSource?.Cancel();
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difficultyCancellationSource = null;
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if (score.Beatmap == null)
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{
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Value = score.TotalScore;
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return;
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}
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int beatmapMaxCombo;
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double accuracy = score.Accuracy;
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if (score.IsLegacyScore)
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{
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if (score.RulesetID == 3)
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{
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// In osu!stable, a full-GREAT score has 100% accuracy in mania. Along with a full combo, the score becomes indistinguishable from a full-PERFECT score.
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// To get around this, recalculate accuracy based on the hit statistics.
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// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
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double maxBaseScore = score.Statistics.Select(kvp => kvp.Value).Sum() * Judgement.ToNumericResult(HitResult.Perfect);
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double baseScore = score.Statistics.Select(kvp => Judgement.ToNumericResult(kvp.Key) * kvp.Value).Sum();
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if (maxBaseScore > 0)
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accuracy = baseScore / maxBaseScore;
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}
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// This score is guaranteed to be an osu!stable score.
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// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
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if (score.Beatmap.MaxCombo == null)
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{
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if (score.Beatmap.ID == 0 || difficulties == null)
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{
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// We don't have enough information (max combo) to compute the score, so use the provided score.
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Value = score.TotalScore;
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return;
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}
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// We can compute the max combo locally after the async beatmap difficulty computation.
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difficultyBindable = difficulties().GetBindableDifficulty(score.Beatmap, score.Ruleset, score.Mods, (difficultyCancellationSource = new CancellationTokenSource()).Token);
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difficultyBindable.BindValueChanged(d =>
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{
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if (d.NewValue is StarDifficulty diff)
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updateScore(diff.MaxCombo, accuracy);
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}, true);
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return;
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}
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beatmapMaxCombo = score.Beatmap.MaxCombo.Value;
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}
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else
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{
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// This is guaranteed to be a non-legacy score.
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// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
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beatmapMaxCombo = Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
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}
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updateScore(beatmapMaxCombo, accuracy);
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}
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private void updateScore(int beatmapMaxCombo, double accuracy)
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{
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if (beatmapMaxCombo == 0)
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{
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Value = 0;
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return;
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}
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var ruleset = score.Ruleset.CreateInstance();
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var scoreProcessor = ruleset.CreateScoreProcessor();
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scoreProcessor.Mods.Value = score.Mods;
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Value = (long)Math.Round(scoreProcessor.GetScore(ScoringMode.Value, beatmapMaxCombo, accuracy, (double)score.MaxCombo / beatmapMaxCombo, score.Statistics));
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}
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}
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/// <summary>
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/// Provides the total score of a <see cref="ScoreInfo"/> as a formatted string. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
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/// </summary>
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private class TotalScoreStringBindable : Bindable<string>
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{
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// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable (need to hold a reference)
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private readonly IBindable<long> totalScore;
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public TotalScoreStringBindable(IBindable<long> totalScore)
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{
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this.totalScore = totalScore;
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this.totalScore.BindValueChanged(v => Value = v.NewValue.ToString("N0"), true);
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}
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}
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}
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}
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