mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 16:47:52 +08:00
27 lines
872 B
C#
27 lines
872 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Game.Rulesets.Replays;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Input.StateChanges;
|
|
using osu.Game.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Replays
|
|
{
|
|
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
|
|
{
|
|
public TaikoFramedReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
|
|
|
|
public override void CollectPendingInputs(List<IInput> inputs)
|
|
{
|
|
inputs.Add(new ReplayState<TaikoAction> { PressedActions = CurrentFrame?.Actions ?? new List<TaikoAction>() });
|
|
}
|
|
}
|
|
}
|