..
Beatmaps
Fix spacing
2021-02-25 21:38:21 +09:00
Configuration
Fix mania scrollspeed slider precision
2020-09-15 08:24:01 +02:00
Difficulty
Replicate hit window calculation
2020-10-14 20:40:39 +09:00
Edit
Centralise cases of performing actions on the current selection
2021-02-26 14:15:13 +09:00
Judgements
Make new health increase values mania-specific
2020-10-03 12:16:22 +02:00
MathUtils
Add copyright notice
2020-10-14 17:08:14 +09:00
Mods
Make ExpandDirection abstract
2021-02-24 15:05:12 +09:00
Objects
Adjust namespace
2020-12-07 12:32:52 +09:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Fix autoplay generators failing on empty hitobjects lists
2020-09-28 15:38:54 +09:00
Resources/Testing /Beatmaps
Update tests to refect new mappings
2020-10-30 12:12:30 +09:00
Scoring
Update judgement processors with new hit results
2020-09-29 16:33:38 +09:00
Skinning
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
UI
Add a basic guard against setting ScrollMethod too late in initialisation
2021-02-04 22:28:17 +09:00
DualStageVariantGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
ManiaInputManager.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
ManiaRuleset.cs
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
ManiaSettingsSubsection.cs
Make SettingsItem conform to IHasCurrentValue
2020-10-06 17:18:54 +09:00
ManiaSkinComponent.cs
Rework to remove cross-class pollutions
2020-08-25 01:21:27 +09:00
osu.Game.Rulesets.Mania.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00
SingleStageVariantGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00
VariantMappingGenerator.cs
Add support for 10K mod + 20K dual stages
2020-04-20 21:28:36 +09:00