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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorPlayerLoader.cs
2022-11-27 00:00:27 +09:00

40 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
/// <summary>
/// Used to load a single <see cref="MultiSpectatorPlayer"/> in a <see cref="MultiSpectatorScreen"/>.
/// </summary>
public partial class MultiSpectatorPlayerLoader : SpectatorPlayerLoader
{
public MultiSpectatorPlayerLoader([NotNull] Score score, [NotNull] Func<MultiSpectatorPlayer> createPlayer)
: base(score, createPlayer)
{
}
[BackgroundDependencyLoader]
private void load()
{
PlayerSettings.Expire();
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
}
protected override void LogoExiting(OsuLogo logo)
{
}
}
}