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osu-lazer/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs
kj415j45 d527eb3d8b
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Co-authored-by: Dean Herbert <pe@ppy.sh>
2021-08-13 17:15:18 +08:00

47 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Extensions;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.General
{
public class LanguageSettings : SettingsSubsection
{
private SettingsDropdown<Language> languageSelection;
private Bindable<string> frameworkLocale;
protected override LocalisableString Header => GeneralSettingsStrings.LanguageHeader;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
{
frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
Children = new Drawable[]
{
languageSelection = new SettingsEnumDropdown<Language>
{
LabelText = GeneralSettingsStrings.LanguageDropdown,
},
new SettingsCheckbox
{
LabelText = GeneralSettingsStrings.PreferOriginalMetadataLanguage,
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
},
};
if (!LanguageExtensions.TryParseCultureCode(frameworkLocale.Value, out var locale))
locale = Language.en;
languageSelection.Current.Value = locale;
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
}
}
}