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106 lines
3.1 KiB
C#
106 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public partial class CursorRippleVisualiser : CompositeDrawable, IKeyBindingHandler<OsuAction>
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{
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private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
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private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
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public CursorRippleVisualiser()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public Vector2 CursorScale { get; set; } = Vector2.One;
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager? rulesetConfig)
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{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (showRipples.Value)
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{
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AddInternal(ripplePool.Get(r =>
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{
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r.Position = e.MousePosition;
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r.Scale = CursorScale;
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}));
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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}
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private partial class CursorRipple : PoolableDrawable
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{
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private Drawable ripple = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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InternalChild = ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
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{
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Blending = BlendingParameters.Additive,
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};
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}
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protected override void PrepareForUse()
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{
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base.PrepareForUse();
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ClearTransforms(true);
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ripple.ScaleTo(0.1f)
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.ScaleTo(1, 700, Easing.Out);
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this
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.FadeOutFromOne(700)
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.Expire(true);
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}
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}
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public partial class DefaultCursorRipple : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new RingPiece(3)
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{
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
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Alpha = 0.1f,
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}
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};
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}
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}
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}
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}
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