mirror of
https://github.com/ppy/osu.git
synced 2024-12-30 12:42:56 +08:00
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.UI;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
|
|
{
|
|
public class HitPlacementBlueprint : PlacementBlueprint
|
|
{
|
|
private readonly HitPiece piece;
|
|
|
|
public new Hit HitObject => (Hit)base.HitObject;
|
|
|
|
public HitPlacementBlueprint()
|
|
: base(new Hit())
|
|
{
|
|
InternalChild = piece = new HitPiece
|
|
{
|
|
Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT)
|
|
};
|
|
}
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
switch (e.Button)
|
|
{
|
|
case MouseButton.Left:
|
|
HitObject.Type = HitType.Centre;
|
|
EndPlacement(true);
|
|
return true;
|
|
|
|
case MouseButton.Right:
|
|
HitObject.Type = HitType.Rim;
|
|
EndPlacement(true);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void UpdateTimeAndPosition(SnapResult result)
|
|
{
|
|
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
|
base.UpdateTimeAndPosition(result);
|
|
}
|
|
}
|
|
}
|