mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 10:47:28 +08:00
ad8ba37ee3
Untested code, on my ipad in school so i can’t compile the code or check for refrences to stuff Modding, playing multiplayer/singleplayer, Busy, etc are all done when user is online so they may just be a class of type UserStatusOnline(used to be UserStatusAvailable but since available and online are basically the same i just made available be online). I don’t know how PM’s are handled but i assume that the client recieves the PM and then decides what to do based on your status. By doing this you can interupt the user with the message if typeof(status) != typeof(UserStatusBusy), making multiplaying, solo game, etc not interupt the user, but when typeof(status) == typeof(UserStatusBusy) show a less intrusive message box to not interupt the user |
||
---|---|---|
.. | ||
Avatar.cs | ||
Badge.cs | ||
Country.cs | ||
Medal.cs | ||
Team.cs | ||
UpdateableAvatar.cs | ||
User.cs | ||
UserCoverBackground.cs | ||
UserPanel.cs | ||
UserStatistics.cs | ||
UserStatus.cs |