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100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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using osu.Game.Localisation;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public abstract partial class KeyBindingsSubsection : SettingsSubsection
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{
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/// <summary>
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/// After a successful binding, automatically select the next binding row to make quickly
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/// binding a large set of keys easier on the user.
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/// </summary>
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protected virtual bool AutoAdvanceTarget => false;
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protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults;
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public RulesetInfo Ruleset { get; protected set; }
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private readonly int? variant;
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protected KeyBindingsSubsection(int? variant)
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{
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this.variant = variant;
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FlowContent.Spacing = new Vector2(0, 3);
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}
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[BackgroundDependencyLoader]
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private void load(RealmAccess realm)
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{
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string rulesetName = Ruleset?.ShortName;
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var bindings = realm.Run(r => r.All<RealmKeyBinding>()
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.Where(b => b.RulesetName == rulesetName && b.Variant == variant)
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.Detach());
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foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
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{
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int intKey = (int)defaultGroup.Key;
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// one row per valid action.
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Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList())
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{
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AllowMainMouseButtons = Ruleset != null,
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Defaults = defaultGroup.Select(d => d.KeyCombination),
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BindingUpdated = onBindingUpdated
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});
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}
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Add(new ResetButton
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{
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Action = () => Children.OfType<KeyBindingRow>().ForEach(k => k.RestoreDefaults())
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});
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}
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private void onBindingUpdated(KeyBindingRow sender)
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{
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if (AutoAdvanceTarget)
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{
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var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault();
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if (next != null)
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GetContainingInputManager().ChangeFocus(next);
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}
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}
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}
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public partial class ResetButton : DangerousSettingsButton
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = InputSettingsStrings.ResetSectionButton;
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RelativeSizeAxes = Axes.X;
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Width = 0.8f;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Margin = new MarginPadding { Top = 15 };
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Height = 30;
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Content.CornerRadius = 5;
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}
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// Empty FilterTerms so that the ResetButton is visible only when the whole subsection is visible.
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public override IEnumerable<LocalisableString> FilterTerms => Enumerable.Empty<LocalisableString>();
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}
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}
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