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osu-lazer/osu.Game.Rulesets.Catch/Edit/Blueprints/Components/FruitOutline.cs
ekrctb e96814bb86 Remove comment about using skin for blueprint
As the current game-wise direction is not using skin elements in blueprints.
The design of the blueprint could be improved somehow, though.
2021-06-23 09:37:30 +09:00

39 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
{
public class FruitOutline : CompositeDrawable
{
public FruitOutline()
{
Anchor = Anchor.BottomLeft;
Origin = Anchor.Centre;
Size = new Vector2(2 * CatchHitObject.OBJECT_RADIUS);
InternalChild = new BorderPiece();
}
[BackgroundDependencyLoader]
private void load(OsuColour osuColour)
{
Colour = osuColour.Yellow;
}
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
{
X = hitObject.EffectiveX;
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
Scale = new Vector2(hitObject.Scale);
}
}
}