mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 17:17:26 +08:00
281 lines
9.5 KiB
C#
281 lines
9.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Localisation;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|
{
|
|
/// <summary>
|
|
/// A visualisation of a single <see cref="PathControlPoint"/> in an osu hit object with a path.
|
|
/// </summary>
|
|
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointPiece{T}"/> visualises.</typeparam>
|
|
public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip
|
|
where T : OsuHitObject, IHasPath
|
|
{
|
|
public Action<PathControlPointPiece<T>, MouseButtonEvent> RequestSelection;
|
|
|
|
public Action<PathControlPoint> DragStarted;
|
|
public Action<DragEvent> DragInProgress;
|
|
public Action DragEnded;
|
|
|
|
public List<PathControlPoint> PointsInSegment;
|
|
|
|
public readonly BindableBool IsSelected = new BindableBool();
|
|
public readonly PathControlPoint ControlPoint;
|
|
|
|
private readonly T hitObject;
|
|
private readonly Container marker;
|
|
private readonly Drawable markerRing;
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; }
|
|
|
|
private IBindable<Vector2> hitObjectPosition;
|
|
private IBindable<float> hitObjectScale;
|
|
|
|
[UsedImplicitly]
|
|
private readonly IBindable<int> hitObjectVersion;
|
|
|
|
public PathControlPointPiece(T hitObject, PathControlPoint controlPoint)
|
|
{
|
|
this.hitObject = hitObject;
|
|
ControlPoint = controlPoint;
|
|
|
|
// we don't want to run the path type update on construction as it may inadvertently change the hit object.
|
|
cachePoints(hitObject);
|
|
|
|
hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
|
|
|
|
// schedule ensure that updates are only applied after all operations from a single frame are applied.
|
|
// this avoids inadvertently changing the hit object path type for batch operations.
|
|
hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
|
|
{
|
|
cachePoints(hitObject);
|
|
updatePathType();
|
|
}));
|
|
|
|
controlPoint.Changed += updateMarkerDisplay;
|
|
|
|
Origin = Anchor.Centre;
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
marker = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
AutoSizeAxes = Axes.Both,
|
|
Children = new[]
|
|
{
|
|
new Circle
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(20),
|
|
},
|
|
markerRing = new CircularContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Size = new Vector2(28),
|
|
Masking = true,
|
|
BorderThickness = 2,
|
|
BorderColour = Color4.White,
|
|
Alpha = 0,
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0,
|
|
AlwaysPresent = true
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
hitObjectPosition = hitObject.PositionBindable.GetBoundCopy();
|
|
hitObjectPosition.BindValueChanged(_ => updateMarkerDisplay());
|
|
|
|
hitObjectScale = hitObject.ScaleBindable.GetBoundCopy();
|
|
hitObjectScale.BindValueChanged(_ => updateMarkerDisplay());
|
|
|
|
IsSelected.BindValueChanged(_ => updateMarkerDisplay());
|
|
|
|
updateMarkerDisplay();
|
|
}
|
|
|
|
// The connecting path is excluded from positional input
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
|
|
|
|
protected override bool OnHover(HoverEvent e)
|
|
{
|
|
updateMarkerDisplay();
|
|
return false;
|
|
}
|
|
|
|
protected override void OnHoverLost(HoverLostEvent e)
|
|
{
|
|
updateMarkerDisplay();
|
|
}
|
|
|
|
// Used to pair up mouse down/drag events with their corresponding mouse up events,
|
|
// to avoid deselecting the piece by accident when the mouse up corresponding to the mouse down/drag fires.
|
|
private bool keepSelection;
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
if (RequestSelection == null)
|
|
return false;
|
|
|
|
switch (e.Button)
|
|
{
|
|
case MouseButton.Left:
|
|
// if control is pressed, do not do anything as the user may be adding to current selection
|
|
// or dragging all currently selected control points.
|
|
// if it isn't and the user's intent is to deselect, deselection will happen on mouse up.
|
|
if (e.ControlPressed && IsSelected.Value)
|
|
return true;
|
|
|
|
RequestSelection.Invoke(this, e);
|
|
keepSelection = true;
|
|
|
|
return true;
|
|
|
|
case MouseButton.Right:
|
|
if (!IsSelected.Value)
|
|
RequestSelection.Invoke(this, e);
|
|
|
|
keepSelection = true;
|
|
return false; // Allow context menu to show
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseUpEvent e)
|
|
{
|
|
base.OnMouseUp(e);
|
|
|
|
// ctrl+click deselects this piece, but only if this event
|
|
// wasn't immediately preceded by a matching mouse down or drag.
|
|
if (IsSelected.Value && e.ControlPressed && !keepSelection)
|
|
IsSelected.Value = false;
|
|
|
|
keepSelection = false;
|
|
}
|
|
|
|
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
|
|
|
|
protected override bool OnDragStart(DragStartEvent e)
|
|
{
|
|
if (RequestSelection == null)
|
|
return false;
|
|
|
|
if (e.Button == MouseButton.Left)
|
|
{
|
|
DragStarted?.Invoke(ControlPoint);
|
|
keepSelection = true;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void OnDrag(DragEvent e) => DragInProgress?.Invoke(e);
|
|
|
|
protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke();
|
|
|
|
private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint);
|
|
|
|
/// <summary>
|
|
/// Handles correction of invalid path types.
|
|
/// </summary>
|
|
private void updatePathType()
|
|
{
|
|
if (ControlPoint.Type != PathType.PerfectCurve)
|
|
return;
|
|
|
|
if (PointsInSegment.Count > 3)
|
|
ControlPoint.Type = PathType.Bezier;
|
|
|
|
if (PointsInSegment.Count != 3)
|
|
return;
|
|
|
|
ReadOnlySpan<Vector2> points = PointsInSegment.Select(p => p.Position).ToArray();
|
|
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
|
|
if (boundingBox.Width >= 640 || boundingBox.Height >= 480)
|
|
ControlPoint.Type = PathType.Bezier;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the state of the circular control point marker.
|
|
/// </summary>
|
|
private void updateMarkerDisplay()
|
|
{
|
|
Position = hitObject.StackedPosition + ControlPoint.Position;
|
|
|
|
markerRing.Alpha = IsSelected.Value ? 1 : 0;
|
|
|
|
Color4 colour = getColourFromNodeType();
|
|
|
|
if (IsHovered || IsSelected.Value)
|
|
colour = colour.Lighten(1);
|
|
|
|
marker.Colour = colour;
|
|
marker.Scale = new Vector2(hitObject.Scale);
|
|
}
|
|
|
|
private Color4 getColourFromNodeType()
|
|
{
|
|
if (!(ControlPoint.Type is PathType pathType))
|
|
return colours.Yellow;
|
|
|
|
switch (pathType)
|
|
{
|
|
case PathType.Catmull:
|
|
return colours.SeaFoam;
|
|
|
|
case PathType.Bezier:
|
|
return colours.Pink;
|
|
|
|
case PathType.PerfectCurve:
|
|
return colours.PurpleDark;
|
|
|
|
default:
|
|
return colours.Red;
|
|
}
|
|
}
|
|
|
|
public LocalisableString TooltipText => ControlPoint.Type.ToString() ?? string.Empty;
|
|
}
|
|
}
|