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102 lines
3.0 KiB
C#
102 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Users;
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namespace osu.Game.Online.Metadata
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{
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public abstract partial class MetadataClient : Component, IMetadataClient, IMetadataServer
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{
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public abstract IBindable<bool> IsConnected { get; }
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#region Beatmap metadata updates
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public abstract Task<BeatmapUpdates> GetChangesSince(int queueId);
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public abstract Task BeatmapSetsUpdated(BeatmapUpdates updates);
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public event Action<int[]>? ChangedBeatmapSetsArrived;
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protected Task ProcessChanges(int[] beatmapSetIDs)
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{
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ChangedBeatmapSetsArrived?.Invoke(beatmapSetIDs.Distinct().ToArray());
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return Task.CompletedTask;
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}
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#endregion
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#region User presence updates
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/// <summary>
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/// Whether the client is currently receiving user presence updates from the server.
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/// </summary>
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public abstract IBindable<bool> IsWatchingUserPresence { get; }
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/// <summary>
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/// Dictionary keyed by user ID containing all of the <see cref="UserPresence"/> information about currently online users received from the server.
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/// </summary>
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public abstract IBindableDictionary<int, UserPresence> UserStates { get; }
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/// <inheritdoc/>
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public abstract Task UpdateActivity(UserActivity? activity);
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/// <inheritdoc/>
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public abstract Task UpdateStatus(UserStatus? status);
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/// <inheritdoc/>
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public abstract Task BeginWatchingUserPresence();
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/// <inheritdoc/>
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public abstract Task EndWatchingUserPresence();
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/// <inheritdoc/>
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public abstract Task UserPresenceUpdated(int userId, UserPresence? presence);
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#endregion
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#region Daily Challenge
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public abstract IBindable<DailyChallengeInfo?> DailyChallengeInfo { get; }
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/// <inheritdoc/>
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public abstract Task DailyChallengeUpdated(DailyChallengeInfo? info);
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#endregion
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#region Multiplayer room watching
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public abstract Task<MultiplayerPlaylistItemStats[]> BeginWatchingMultiplayerRoom(long id);
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public abstract Task EndWatchingMultiplayerRoom(long id);
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public event Action<MultiplayerRoomScoreSetEvent>? MultiplayerRoomScoreSet;
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Task IMetadataClient.MultiplayerRoomScoreSet(MultiplayerRoomScoreSetEvent roomScoreSetEvent)
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{
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if (MultiplayerRoomScoreSet != null)
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Schedule(MultiplayerRoomScoreSet, roomScoreSetEvent);
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return Task.CompletedTask;
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}
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#endregion
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#region Disconnection handling
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public event Action? Disconnecting;
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public virtual Task DisconnectRequested()
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{
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Schedule(() => Disconnecting?.Invoke());
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return Task.CompletedTask;
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}
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#endregion
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}
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}
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