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osu-lazer/osu.Game/Screens/Play/BreaksOverlay/RemainingTimeCounter.cs
2017-09-20 22:33:07 +03:00

61 lines
1.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics;
using System;
namespace osu.Game.Screens.Play.BreaksOverlay
{
public class RemainingTimeCounter : Container
{
private readonly OsuSpriteText counter;
private int? previousSecond;
private double remainingTime;
private bool isCounting;
public RemainingTimeCounter()
{
AutoSizeAxes = Axes.Both;
Alpha = 0;
Child = counter = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 33,
Font = "Venera",
};
}
public void StartCounting(double remainingTime)
{
this.remainingTime = remainingTime;
isCounting = true;
}
protected override void Update()
{
base.Update();
if (isCounting)
{
var currentTime = Clock.CurrentTime;
if (currentTime < remainingTime)
{
int currentSecond = (int)Math.Floor((remainingTime - Clock.CurrentTime) / 1000.0) + 1;
if (currentSecond != previousSecond)
{
counter.Text = currentSecond.ToString();
previousSecond = currentSecond;
}
}
else isCounting = false;
}
}
}
}