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osu-lazer/osu.Game/Online/Metadata/IMetadataClient.cs

37 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading.Tasks;
using osu.Game.Users;
namespace osu.Game.Online.Metadata
{
/// <summary>
/// Interface for metadata-related remote procedure calls to be executed on the client side.
/// </summary>
public interface IMetadataClient : IStatefulUserHubClient
{
/// <summary>
/// Delivers the set of requested <see cref="BeatmapUpdates"/> to the client.
/// </summary>
Task BeatmapSetsUpdated(BeatmapUpdates updates);
/// <summary>
/// Delivers an update of the <see cref="UserPresence"/> of the user with the supplied <paramref name="userId"/>.
/// </summary>
Task UserPresenceUpdated(int userId, UserPresence? status);
/// <summary>
/// Delivers an update of the current "daily challenge" status.
/// Null value means there is no "daily challenge" currently active.
/// </summary>
Task DailyChallengeUpdated(DailyChallengeInfo? info);
/// <summary>
/// Delivers information that a multiplayer score was set in a watched room.
/// To receive these, the client must call <see cref="IMetadataServer.BeginWatchingMultiplayerRoom"/> for a given room first.
/// </summary>
Task MultiplayerRoomScoreSet(MultiplayerRoomScoreSetEvent roomScoreSetEvent);
}
}