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37 lines
1.4 KiB
C#
37 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Game.Users;
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namespace osu.Game.Online.Metadata
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{
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/// <summary>
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/// Interface for metadata-related remote procedure calls to be executed on the client side.
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/// </summary>
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public interface IMetadataClient : IStatefulUserHubClient
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{
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/// <summary>
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/// Delivers the set of requested <see cref="BeatmapUpdates"/> to the client.
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/// </summary>
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Task BeatmapSetsUpdated(BeatmapUpdates updates);
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/// <summary>
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/// Delivers an update of the <see cref="UserPresence"/> of the user with the supplied <paramref name="userId"/>.
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/// </summary>
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Task UserPresenceUpdated(int userId, UserPresence? status);
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/// <summary>
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/// Delivers an update of the current "daily challenge" status.
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/// Null value means there is no "daily challenge" currently active.
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/// </summary>
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Task DailyChallengeUpdated(DailyChallengeInfo? info);
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/// <summary>
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/// Delivers information that a multiplayer score was set in a watched room.
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/// To receive these, the client must call <see cref="IMetadataServer.BeginWatchingMultiplayerRoom"/> for a given room first.
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/// </summary>
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Task MultiplayerRoomScoreSet(MultiplayerRoomScoreSetEvent roomScoreSetEvent);
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}
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}
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