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43f0409893
- Allow basic clicking of hitobjects. - Break non-osu! game modes temporarily. - Fix some issues with RollingCounters. - Add the ability to increment counters.
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps.Objects.Osu;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.GameModes.Play;
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namespace osu.Game.Beatmaps.Objects
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{
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/// <summary>
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/// A hitobject describes a point in a beatmap
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/// </summary>
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public abstract class HitObject
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{
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public double StartTime;
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public virtual double EndTime => StartTime;
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public double Duration => EndTime - StartTime;
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public HitSampleInfo Sample;
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public static HitObject Parse(PlayMode mode, string val)
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{
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//TODO: move to modular HitObjectParser system rather than static parsing. (https://github.com/ppy/osu/pull/60/files#r83135780)
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switch (mode)
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{
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case PlayMode.Osu:
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return OsuBaseHit.Parse(val);
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default:
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return null;
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}
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}
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}
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}
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