mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:47:25 +08:00
161 lines
5.5 KiB
C#
161 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio.Track;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Difficulty;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Play.HUD
|
|
{
|
|
public class PerformancePointsCounter : RollingCounter<int>, ISkinnableDrawable
|
|
{
|
|
public bool UsesFixedAnchor { get; set; }
|
|
|
|
[CanBeNull]
|
|
[Resolved(CanBeNull = true)]
|
|
private ScoreProcessor scoreProcessor { get; set; }
|
|
|
|
[Resolved]
|
|
[CanBeNull]
|
|
private GameplayState gameplayState { get; set; }
|
|
|
|
private TimedDifficultyAttributes[] timedAttributes;
|
|
private Ruleset gameplayRuleset;
|
|
|
|
public PerformancePointsCounter()
|
|
{
|
|
Current.Value = DisplayedCount = 0;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
Colour = colours.BlueLighter;
|
|
|
|
if (gameplayState != null)
|
|
{
|
|
gameplayRuleset = gameplayState.Ruleset;
|
|
timedAttributes = gameplayRuleset.CreateDifficultyCalculator(new GameplayWorkingBeatmap(gameplayState.Beatmap)).CalculateTimed(gameplayState.Mods.ToArray()).ToArray();
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
if (scoreProcessor != null)
|
|
scoreProcessor.NewJudgement += onNewJudgement;
|
|
}
|
|
|
|
private void onNewJudgement(JudgementResult judgement)
|
|
{
|
|
if (gameplayState?.Score == null || timedAttributes.Length == 0)
|
|
return;
|
|
|
|
var attribIndex = Array.BinarySearch(timedAttributes, 0, timedAttributes.Length, new TimedDifficultyAttributes(judgement.HitObject.GetEndTime(), null));
|
|
if (attribIndex < 0)
|
|
attribIndex = ~attribIndex - 1;
|
|
attribIndex = Math.Clamp(attribIndex, 0, timedAttributes.Length - 1);
|
|
|
|
var ppProcessor = gameplayRuleset.CreatePerformanceCalculator(timedAttributes[attribIndex].Attributes, gameplayState.Score.ScoreInfo);
|
|
Current.Value = (int)Math.Round(ppProcessor?.Calculate() ?? 0, MidpointRounding.AwayFromZero);
|
|
}
|
|
|
|
protected override LocalisableString FormatCount(int count) => count.ToString(@"D");
|
|
|
|
protected override IHasText CreateText() => new TextComponent();
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (scoreProcessor != null)
|
|
scoreProcessor.NewJudgement -= onNewJudgement;
|
|
}
|
|
|
|
private class TextComponent : CompositeDrawable, IHasText
|
|
{
|
|
public LocalisableString Text
|
|
{
|
|
get => text.Text;
|
|
set => text.Text = value;
|
|
}
|
|
|
|
private readonly OsuSpriteText text;
|
|
|
|
public TextComponent()
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
InternalChild = new FillFlowContainer
|
|
{
|
|
AutoSizeAxes = Axes.Both,
|
|
Spacing = new Vector2(2),
|
|
Children = new Drawable[]
|
|
{
|
|
text = new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
Font = OsuFont.Numeric.With(size: 16)
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Anchor = Anchor.BottomLeft,
|
|
Origin = Anchor.BottomLeft,
|
|
Text = @"pp",
|
|
Font = OsuFont.Numeric.With(size: 8)
|
|
}
|
|
}
|
|
};
|
|
}
|
|
}
|
|
|
|
// Todo: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap.
|
|
private class GameplayWorkingBeatmap : WorkingBeatmap
|
|
{
|
|
private readonly IBeatmap gameplayBeatmap;
|
|
|
|
public GameplayWorkingBeatmap(IBeatmap gameplayBeatmap)
|
|
: base(gameplayBeatmap.BeatmapInfo, null)
|
|
{
|
|
this.gameplayBeatmap = gameplayBeatmap;
|
|
}
|
|
|
|
public override IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
|
|
=> gameplayBeatmap;
|
|
|
|
protected override IBeatmap GetBeatmap() => gameplayBeatmap;
|
|
|
|
protected override Texture GetBackground() => throw new NotImplementedException();
|
|
|
|
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
|
|
|
|
protected internal override ISkin GetSkin() => throw new NotImplementedException();
|
|
|
|
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|